202,390 Commits over 4,171 Days - 2.02cph!
sitting in chair provides 100% comfort
Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
Filled last frontage gaps
VehicleMovement hits triggers
Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
sedan collision model for interior
Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
quicker sitting animations
skin approval
nav_grid and ai_dormant on by default.
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
more weapon definition stuff
Slight adjustment to Crafting Station.
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
Toggling grass shadows force-refreshes grass meshes
Tooltip positioning stuff moved to separate component
Talents progress
Item item fire FX fix
Data updates
Null check shit in PlayerInventoryProperties because we're not fucking savages
TalentsUI progress, nuked a bunch of loadouts
Manifest
Cleaned up some stuff.
Character sync not for humans. Don't waste network bandwidth.
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Fixed not being able change unlock mode if unlock mode is on default value
Added a stockpiles unlock definition to unlock the stockpile buildings
Fixed a bold tag typo in the the crafting widget
Moving inventory to server/owner only
Can now trigger unlock definition unlocks from the Debug Tool->World tab
lot placement revamp test
New Unlock Definition - Advanced Leatherworking
Requires player to craft Hat or Animal Hide Bed
Unlocks Tanning Rack, Chest, Legs, Feet and Hand Wraps (not variants like Chest_01)
Tanning Rack now requires 4 wood, 4 stone and 1 animal hide
Chest, Legs, Feet and Hand Wraps now requires 1 animal hide to craft and must be crafted at the Tanning Rack
Fixed Tanning Rack not having collisions or an interaction position
Fixed build error in SetDestination
New Unlock Definition - Advanced Crafting
Requires Whittling-Apprentice
Unlocks crafting table, rabbit trap and stone axe
Rabbit Trap and Stone Axe now require the crafting table to be crafted
Work towards mixed navmesh grid cell fidelity.
Fixed item placement command generation doubling up commands for placeable items