121,612 Commits over 4,048 Days - 1.25cph!
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[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
[D11] Fix for dropping half a stack of items
[D11][Tutorial] Issue #1792, set PS4 platform to use legacy graphics job mode to prevent crash
[D11][UI] [#1841] fixed issue with changing gear via selecting
Restored prefab label assignments (manifest issues on new prefabs)
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)
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[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
[D11] [Tutorial] Map Updates WIP mountain change
[D11] default panel to deactivated
Merge from main
34039 (release base)
[D11][UI] Some shop front changes
Subtracting
33974 (duplicate from main, merge conflict)
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Subtracted texture-streaming
Removed debug log in terrain texturing
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
[D11] Added ability to quick drop half a stack of items, and the command to drop items whilst splitting a stack now works correctly
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[D11][UI] Resynced Lootpanels up with their prefabs