reporust_rebootcancel

120,741 Commits over 4,018 Days - 1.25cph!

7 Years Ago
merge from main
7 Years Ago
gibs/lods for HAB
7 Years Ago
hot air balloon functionality baseline
7 Years Ago
Texture streaming debug visualiser/shader
7 Years Ago
Merge from main 29211
7 Years Ago
Merge from unity_2018.2.11
7 Years Ago
basket gibs update
7 Years Ago
ProjectVersion / CurrentVersion
7 Years Ago
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
7 Years Ago
smaller windsock
7 Years Ago
Reapplying 28525
7 Years Ago
AI cleanup and more tweaks.
7 Years Ago
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
7 Years Ago
base prep for alternate ship dressings
7 Years Ago
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
7 Years Ago
[D11] Fix error
7 Years Ago
[D11] Manage Jenkins PS4 region builds
7 Years Ago
▍▉▇▆█▊▇█ ▉▌▊▉▅█▉▄▌ █▉▊▌▇▅/█▇▅▅▊▍▅▊▇, ▊▉▅██ ▊▅▌▌▊ █▍▆█ ▌▄█ ▄▋▄▋▆▆▉█▌
7 Years Ago
More AI tweaks.
7 Years Ago
Updated models in prefab, added gibbable scripts
7 Years Ago
Hot Air Balloon LODs and Gibs
7 Years Ago
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
7 Years Ago
[D11] Params available
7 Years Ago
work in progress, only preprocess prefabs that aren't directly referenced by other assets
7 Years Ago
More work on AI.
7 Years Ago
Fixed Cargoship interior ambience collider not flagged as trigger
7 Years Ago
[D11] WIP Options Menu now accessible from Main Menu
7 Years Ago
Merged from main
7 Years Ago
▇▋█ ▆▅▊ ▇▍▋▉▄▌▌▄ ▊▊.
7 Years Ago
[D11] Server logging in JSON.
7 Years Ago
[D11] Capitalize build call
7 Years Ago
[D11] Shortened Jenkinsfile now lives in plugins
7 Years Ago
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
7 Years Ago
[D11] Turn off Jenkins notifications while I add support for these titleid's
7 Years Ago
[D11] Add PS4 TitIeD and some NpTitles
7 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
7 Years Ago
Enabled texture streaming
7 Years Ago
[D11] [UI] Splitting menu disabled in generic loot containers.
7 Years Ago
[D11] Fixed unityfilename issue
7 Years Ago
Texture streaming debug tools
7 Years Ago
[UI] [D11] changed the chatwheel to be in the maps bundle
7 Years Ago
[D11] XBox One publishing settings.
7 Years Ago
[D11] [UI] Splitting context menu and controls.
7 Years Ago
▅▋▄▆▇ ▄▋▆█▌ ▋▆▇, ▍▅▌▉▌ ▆▇▊█▉ ▌▇▋ ▆▄▆▌▊▅▉█▉, ▅██▆▉▅ ▋▊▅ ▍▍▇▅▉▍▉▄▄
7 Years Ago
▅▉▆▇▉▉▍ ▆▍█▌▅▉ ▍▇▇▌▇ ▅▌▅
7 Years Ago
prefab progress
7 Years Ago
removed an old test model
7 Years Ago
hot air balloon server and client collider meshes - separated colliders by material on client prefab setup for respective colliders
7 Years Ago
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
7 Years Ago
Fixes for server+client asset bundles and running with bundles in the editor