120,689 Commits over 4,018 Days - 1.25cph!
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
[D11] Fix ps4 ortho basis assert
[D11] Append sub-branch to folder name on build drive and take out server builds for now
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
[D11] Log notification point
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
Client side ragdoll objects are parented correctly (fixes physics drag effect)
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
[D11] Try the notifications
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
[D11] Remove jenkinsConfig
[D11] Set some compile options if builds are release/debug
[D11][WIP] Implemented system for UI to consume input. Switched UI code to trigger on Button Up rather then button down. Fix for looting corpse
Fixed path following of A* paths for Scientists on Cargo Ship.
[D11] crunched textures, compressed animations, a few other fixes for the demo build.
Switched over to test AI for scientists on Cargo Ship.
Commented out debug vis for scientist LOS.
Adjusted scientist speed a bit on Cargo Ship.
Adjusted scientist waypoints a bit on Cargo Ship.
More AI tweaks at Cargo Ship.
[D11] Ignore -buildTo on assetbundles builds
More tweaks to AI related to Cargo Ship.
[D11] See if this fixed the PS4 Streaming Assets
[D11] Merge texture crunch code + remove caching of warmup assets in AssetBundleBackend as the order of assets doesn't always match the order of asset names unfortunately.
Berry bush texture and material tweaks
[D11] Merge from WorldCache branch to get maps loading fully from file on console.
[D11] Display some debug info for CI to find out where the asset bundles are going.
Berry bush black, red and blue variants
[D11] [UI] fix to a missing reference in the pinned recipe element
[D11] Copy the StreamingAssets on Jenkins
[D11] Fix for On load crafting, resolution issue, and Implemented setting the pinned recipe form the crafting menu
[D11] [UI] Visual tweaks to the HUD; altered colours, changed positions, and edited UI element images.
[D11] Mistake on the build display name
[D11] Rid of some things not needed
Improved AI Line of Sight when on the Cargo Ship.