120,617 Commits over 4,018 Days - 1.25cph!
Made AI operate in world space more correctly.
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
[D11] Server analytics data expanded to include network statistics.
[D11] bit of code to dump full contents of warmup bundle
Fixed a couple NREs in AI.
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
Simplified collider for the cargo ship
Merge from entity_parenting
merge from entity_parenting
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
Fixed network lerp warnings being logged even with lerp.debug disabled
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
merge from entity_parenting
[D11][Jenkins] Always unmount build drive on failure
[D11][Jenkins] - mount build drives and unmount
Merge from entity_parenting
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
[D11][Jenkins] - copydir destination builds
Fixed C/S compile issues.
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
Fixed ForcePositionTo issues (needs to be in world space)
Player rotation correctly follows parent on both client and server
[D11] Copy to network share
Updated output path in protobuf generate scripts
Fixed anti hack issues when parented
Position in player ticks is now local space
Added parent ID to player ticks, ignore positions from outdated parents
[D11] Fix for define issues
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
fixed player models being offset wrongly on parented entities
viewmodel bob calculation works with parenting
player model animations work with parenting
Don't kill player with parent, unparent and drop into the world instead
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
merge from entity_parenting
Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
[D11] Inventory icons reset and fix for UIInventory define
Potato plant meshes/growth stages/ textures and prefabs
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.