119,298 Commits over 4,018 Days - 1.24cph!
Tower scaffolding mesh/lod/prefabs
NPC vending machine tweaks
Improved water shader and materials to replicate IOR closer to water
Added underwater reflection and proper IOR-based fresnel
Added control parameters for near wave normal and displacement scale
Fixed regression in caustics when underwater (needs proper water volume)
Workaround for using half height floors as shelves behind doors / wall frames
Rusty texture variant for compound scaffoldings
replaced emergency stairs with final prefabs
scene2prefab compound
Compound emergency stairs meshes/coliders/prefabs
compound shops and stations decals
scene2prefab compound
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loading platforms final models/prefabs
bag o changes
scene2prefab compound
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
Improved hostility checks for Scientists.
static small water catcher and t2 bench
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
NPC turrets ignore NPCs when targeting.
Compound walls / added additional LOD level
compound terrain blend map tweak
big bag o changes
scene2prefab compound
Added scientist spawns and patrol prefab to level
Navmesh setup
Scene2Prefab compound
replaced vending machines to NPC vending machines in level
scene2prefab
compound vending machine baseline
Added windx manager api to compute wind force at location
Fixed missing LOD0 on diving mask
Added clothsim awnings to the compound scene / tweaked no-stripe materials
Diving Mask LODs
Material fixes
sound player culling for awning
Fixed server side stair collider rotation sometimes being incorrect after rotating
Awnings additonal stripe mask
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
Diving tank/regulator LODs
extra awning prefabs
awnings placement in level
scene2prefab compound
extra color materials for awnings
Awnings final models/textures/prefabs