119,298 Commits over 4,018 Days - 1.24cph!
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wip loading platforms
Added female wetsuit mesh
Updated scientist spawns and patrol routes at Compound.
Placeholder diving tank/regulator art
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final ground meshes
active sentries added in
compound scene2prefab
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
updated diving gear
added oxygen tank
no more cold breath under water
protocol++
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compound scene2prefab
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Placeholder wetsuit art (missing female version for now)
ai_dormant true by default
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compound scene2prefab
Removed ancient code to ignore multiple position ticks that were received in a single frame
Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
Removed changes that failed to fix Dormant bug.
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compound scene2prefab
Crafting queue item drop radius tweaks
house ruins final models and colliders
Fixed fps clothing not being bundled
Started on setting up the patrol routes on Scientist Compound using the new Waypoint system.
Added IsHostile marking on BasePlayer. Might move this into the Scientist Comm later for more localized IsHostile awareness.
Fixed server browser randomly missing servers on reorder
Merged from /fps_clothes_implementation
Rebuild viewmodel clothes on clothing change
First Person clothing works
First Person clothing works with skins
Support for target marking in AI.
Stole Bill Lowe's WaypointSet from Ruin.
Removed helk's experiment code
Merged from clothing branch
Fixed a spawn bug with Animals that would prevent them from coming alive.
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Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
Started expanding Scientists with more spawn control and mobility features.
Placeholder diving mask and fins art
Fix for dormant ai related changes.
Even more work on dormant ai bug.
More work on dormant ai bug.