119,236 Commits over 4,018 Days - 1.24cph!
Added dummy floor socket at half height of the full wall (support only)
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Added deferred mesh decal instancing
Enabled gpu instancing on a couple hundred materials
residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
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scaled down ch47 map marker
skin approval
Remove fire delay when scientists are mounted.
Updated 360 shooting pose
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Merge from projectile_trajectory
Network++
VisitURL no longer opens mid game while jumping, opening chat
scientist projectiles no longer hit the ch47 fuselage due to lerp
can once again stick c4 etc on vehicles
hackable crate resets decay time when hack start/stops
much, much better push behavior
exiting boat at low velocity places you on top of boat
removed ability to spam swapseats
Fixed nudity censor clipped by water and water masks
Projectile trail renderer is invisible for the first 6 meters
light hair materials are now more blonde
made test heads area with test heads materials
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
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compound progress backup
scientist sentry turret greybox
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scientists gate greybox sketch
compound level progress backup
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
Block player inputting items into elite crates
early exit out for dismount position checks
only driver can turn boat on/off or access fuel
Use world cache in the editor by default as well when running only the client
Fixed rare orphaned client side entities
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Added additional info to entity console commands
Added entity.find_status console command