119,236 Commits over 4,018 Days - 1.24cph!
Fix some levels being wrong underwater
progress backup
house ruins greybox models
Improved LOS for CH47 mounted scientists.
Improvements to CH47 mounted scientists.
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
Potential fix for rare issue that could cause dual wielding / player model corruption
Enabled pool.player_model by default again
Fix oversized rustle triggers on some of the new trees
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
phrases
manifest
skin approval
random seed for server created projectile effects (scientists shooting)
added 'swap seats' command to options menu (default = x)
hacked crate landing effect
ch47 is hostile while orbiting
AK47 more random recoil
AK47 HIP FIRE ONLY has more aimcone ONLY HIP FIRE RELAX
less junk in elite crates and airdrops
SAP costs 4 hqm instead of 8
SAR now has an hqm cost of 4
SMG HQM cost halved
Heavy plate move speed nerf very very slightly reduced
Heavy plate costs halved
longsleeve + tshirt cost 20 scrap to research (was 75), slightly higher radiation protection
long sword cost reduced
hv rocket cost reduced to almost 1/4 that of rocket
hv rocket damage reduced to 1/4 rocket
rocket lancher cost reduced
rocket launcher durability increased
hide armor costs reduced
ch47 health balance
ch47 damage effects
ch47 drops crate when killed (if it has one)
ch47 polish
Fixed super rare pooling NRE (maybe)
Properly clear prefab pool when disconnecting from server
longsword cost reduced
HV rocket cost reduced
rocket launcher cost reduced
rocket launcher durability increased
targeting computer stackable
cctv stackable
binoculars researchable
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
locked crate no longer accepts player items
vehicles no longer collide with ragdolls (sorry flash)
Fixed potential NRE in HairDyeCollection
Tweaked foliage displacement to mitigate zfighting + look more stomped
Made guides opaque when placing in water
made light_short mat brightness value 1 from 0.5 and tweaked alpha of diffuse map
Removed some (presumably unintentional) debug logs from auto turret
Compound breaking line of sight on main street
Added scaffoldings and tarpaulin awnings greybox
Final pass on duplicate kill prevention on Scientists + minor cleanup
Save++ because Helk decided to commit all monuments
Network++
Hapis, Savas, Koth ch47 drop points
Added pool.debug to standalone builds (only works in development builds)
minor AH fix for laptop
added map marker to ch47 crate
hitting scientists also causes the heli to aggro
m249 AI balance
m249 ai balance
extra scientist at ch47 rear
ch47 scientists become unhostile after 2 minutes of not receiving fire
protocol++
more sensible cargo heli spawn timings
Range fix for scientists mounted to the CH47.
ch47 ai work
ch47 crate dropoff
ch47 no longer orbits water wells or tier 0 monuments
NPC aim fixes
locked hackable crate (ch47 event)
Mix tweaks
Boat engine sound tweaks