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98,413 Commits over 3,683 Days - 1.11cph!

10 Years Ago
Added collider.GetMaterialAt( pos ) Stop the boar model importing its materials
10 Years Ago
Fixed particle effects possibly being recycled too soon Update entity's network group immediately if parent changed Player ragdolls are now made of flesh Added ImpactParticles dev scene (for Petur) Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
10 Years Ago
Updated rock prefabs (still needs work) Added min/max rotation and offset to decor spawn system
10 Years Ago
Added SeedRandom.Value (returns 0-1)
10 Years Ago
Moved test rock group to its own folder, it'll need more advanced handling
10 Years Ago
Getting the test branch up to date.
10 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.
10 Years Ago
Forest ground texture no longer gives me eye cancer.
10 Years Ago
Boar animations ( eat grass / walking )
10 Years Ago
changed all of the bear animations to "Generic" instead of "Legacy", so the new bear entity will use mecanim state machine; Added LOD versions of bear
10 Years Ago
Added prefabs for all the forests
10 Years Ago
Added rock_group_01 prefab
10 Years Ago
Updated rock meshes with new pivots and fixed rotations out of max. Updated prefabs with zored transforms. Added rock_12 prefab
10 Years Ago
Fixed that poor tree having no textures
10 Years Ago
Improved billboard lighting
10 Years Ago
Forgot proto increase
10 Years Ago
Refactoring playerstate/tick Added spectate mode (for debugging) Increased protocol Fixed broken hold type on first spawn Fixed rock 3rd person animations not playing
10 Years Ago
Fixed decor normal alignment and added position offset if specified in the prefab
10 Years Ago
UI layout changes, minor camera tweaks.
10 Years Ago
Removed old rock prefabs, moved new rock prefabs to their correct locations
10 Years Ago
Forest 3 prefab tweaks
10 Years Ago
Removing old rocks.
10 Years Ago
Fixed trees being invisible (requires server restart) Added correct prefab name to mushroom prefabs Removed old tree prefabs (base assets are still in backup folder if you need them)
10 Years Ago
EAC error message update
10 Years Ago
Added construction layer to wolf obstacle mask
10 Years Ago
Tweaked sky day-night progression curve
10 Years Ago
Moved LINQ extensions to LinqEx
10 Years Ago
Moved some transform extensions from TransformUtil to TransformEx Moved some vector extensions from TransformUtil to VectorEx
10 Years Ago
Added terrain forest enum
10 Years Ago
Time of Day update to 2.1.0 prerelease 5
10 Years Ago
Added clothing shader
10 Years Ago
Added base patterns to use with clothing shader. Added WIP snow jacket model and textures.
10 Years Ago
checking in the boar model.
10 Years Ago
Tiny ambient light and aurora tweaks.
10 Years Ago
Small tree 4-1 texture fix.
10 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
10 Years Ago
Moved some utility components to their correct folder
10 Years Ago
Added TerrainBiome info, enum and struct
10 Years Ago
Added MaxIndex extension method
10 Years Ago
Added or updated approximately 3 million meta files
10 Years Ago
I think we don't want the art scene folder on main
10 Years Ago
Tree files
10 Years Ago
4 missing tree files.
10 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
10 Years Ago
Minor scene update
10 Years Ago
Added another rock, some scene updates. Annnoying meta changes? D:
10 Years Ago
Added sleeping flinch anims
10 Years Ago
Added flinch additives folder & animations
10 Years Ago
Fixed z-indexing issues when dragging icons
10 Years Ago
Update Child entity network group when parent updates Menu blur, proper Update player model in inventory at a lower rate (performance) Server performance tweaks