117,471 Commits over 3,987 Days - 1.23cph!
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Print counter in loading screen when downloading / processing skins
Keep connection alive when waiting for skins
Network++
barricades gibs fixes, uv weld optimizations
Some code cleanup in preparation of more custom instancing
Added workshop.print_skins console command
Code formatting on some random files
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
launch_site dressing backup from the previous couple of days
Redid AI to use AIAgent instead of BaseNPC
NPCPlayer apex implementation
Improved shader gui source cache handling
Setting up shader gui
Added packed version of rust/standard shader
Nuked deprecated standard-hair shader
Added smooth distance fadeout to new foliage system
Moved contact shadows plug to third party
uvmix settings
splats
desert particles
area scene stuff
humanoidNPC baseline
humanoid NPCs can use weapons
humanoidNPC uses navmesh
Couple of internal shader fixes
Added contact shadows (works on vm); toggle via graphics (def=off)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added randomized tinting to foliage shader (still disabled)
Various tweaks and more desert stuff.
fixed bow / crossbow worldmodel culling preventing them from animating
Fixed recurrent shader compilation warning
Launch site warehouse progress
Launchsite warehouse rework progress
Fixed grass shader compilation