reporust_rebootcancel

108,027 Commits over 3,867 Days - 1.16cph!

9 Years Ago
Error logging
9 Years Ago
EAC repeated kick attempt fix
9 Years Ago
EAC compile fixes
9 Years Ago
EAC update
9 Years Ago
Fixed giveall only giving to one player
9 Years Ago
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
9 Years Ago
Files from main.
9 Years Ago
Fixed some shaders not casting shadows
9 Years Ago
Tweaks
9 Years Ago
Optimizations, profiling, bug fixes
9 Years Ago
tweaked ragdoll settings for several of the animals.
9 Years Ago
Optimized screen overlays (especially on OpenGL)
9 Years Ago
Fixed map not working
9 Years Ago
Mix adjustments
9 Years Ago
Rock, cliff and terrain color adjustments.
9 Years Ago
Melee weapon sound polish
9 Years Ago
Disable batching test
9 Years Ago
RustShaders escaped the bundle
9 Years Ago
Tweaked image effect scales
9 Years Ago
Show Integrity Error message when kicking
9 Years Ago
Fixed missing floors/rocks when shaderlod < 300
9 Years Ago
all image effects on single camera
9 Years Ago
Merge from main
9 Years Ago
initial water version; wip on testlevel
9 Years Ago
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
9 Years Ago
improved the bear movement animations.
9 Years Ago
Canvas.BuildBatch HUD tests
9 Years Ago
backup
9 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
9 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
9 Years Ago
Updated shader variants
9 Years Ago
Added ParticleSystemCull (use this Petur)
9 Years Ago
Trigger NREs
9 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
9 Years Ago
Fixed language selector
9 Years Ago
More debug info on startup (for support)
9 Years Ago
Don't init itemmanger twice in editor
9 Years Ago
ignore.conf
9 Years Ago
Added terrain renderer toggle to dev menu
9 Years Ago
Load shadervariants from the bundle
9 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
9 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
9 Years Ago
Uploading terrain blend inspector fix for Diogo
9 Years Ago
Added additive HDR shader to shader variants
9 Years Ago
Fixed footstep references
9 Years Ago
animations and some code to handle climbing a ladder
9 Years Ago
Fixed loading screen changing colour
9 Years Ago
EAC logging
9 Years Ago
forgot the prefab dayum :P
9 Years Ago
fixed a pivot oversight