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108,027 Commits over 3,867 Days - 1.16cph!

9 Years Ago
Updated metal facemask to have separate collision for metal and leather pieces (metal for mask, cloth for skullcap)
9 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
9 Years Ago
adjusted tracer material to look similar to old one
9 Years Ago
Added HDR additive particle shader (use this for flames / tracers instead of the standard shader)
9 Years Ago
tracers effects are scaled based on velocity
9 Years Ago
Fixed radtown barrel spawners spawning spawn handler entities
9 Years Ago
More stats
9 Years Ago
Minor fix
9 Years Ago
Fixed server not compiling Stats stuff
9 Years Ago
Server compile fix
9 Years Ago
Even better without missing materials
9 Years Ago
The glorious return of fps.graph
9 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
9 Years Ago
Animate animals further away
9 Years Ago
Applied Xavier's fixed snow jackets
9 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
9 Years Ago
Tweaking player movement mass
9 Years Ago
pvp collision test
9 Years Ago
Default project settings missing CLIENT
9 Years Ago
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
9 Years Ago
No shooting from ladders Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
9 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
9 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
9 Years Ago
Shaders and Asset Bundles... fucking unity
9 Years Ago
Trim newlines and shit from phrases
9 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
9 Years Ago
Triggers - don't create list objects until they're needed
9 Years Ago
Loadtime test
9 Years Ago
seperated the attack animations for the bolt rifle, so players can fire and hold the button down, and then let go to resume the bolt cycle action
9 Years Ago
scene backup
9 Years Ago
Touching flowers to try to fix weird stretching thing in editor
9 Years Ago
SoundManager error handling
9 Years Ago
Fixed ServerCycle error
9 Years Ago
stag metafile changes
9 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
9 Years Ago
got rid of clovers adjusted flower lods
9 Years Ago
Fix stag footstep sound references
9 Years Ago
Turned shadow casting off on clutter flowers/clovers
9 Years Ago
BuildingBlock / Signage need to start disabled
9 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
9 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
9 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
9 Years Ago
Ladder placement orientation
9 Years Ago
Wooden Ladder item
9 Years Ago
Lets treat prefab/asset/unity files as binary - because merging them should never happen
9 Years Ago
Ladder trigger Ladder movement PlayerMovement dev scene Serverside held entities properly hidden in editor
9 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
9 Years Ago
Deleted some SE plugin inspector terribleness
9 Years Ago
Don't force-initialize LOD grid when refreshed
9 Years Ago
Added object quality slider to F2 menu