115,066 Commits over 3,959 Days - 1.21cph!
fixed issues with some melee weapons not striking centre of the screen
Merged FasterBuilds branch
fixed a null pointer bug with the sleepingEvent code
road shading more seamless
Fixed broken logs and stuff.
Speedtree spring cleaning.
Broke a lot of shit for Diogo <3
pre unity cinematics plug
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
players standing up when sleeping (until you approach them) should be fixed 100%
Part 1 of manual cherrypick
no more empty heli loot crates RUST-1149
neck is no longer consistered for headshots derp
no sprinting while reloading the crossbow
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
Same alu reductions to ocean and river shaders
More alu reductions in rust/std fragment shader internal code
Simplified rust/std fragment handling of vertex and pixel world normals
Touched all rust/std changes to force apply changes
Log Print
Retry properly
EAC Hash
Fixed black graphic distortion in dungeon tunnels (RUST-1147)
Facepunch.Steamworks tests
Fixed warning stating motion vectors require depth camera mode
Hide rcon password on command line properly
Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
Potential fix for rare NRE when cancelling loading screen
Fixed NRE in PlayerMetabolism.CanConsume