115,066 Commits over 3,959 Days - 1.21cph!
Show XP on unlock notification
RUST-1099 UI effect notices are not dismissed on disconnect
RUST-23 Crafting UI doesn't reset on reconnect
RUST-1103 Ownership displays 0% in some situations.
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
Let's see if this fixes it
What if we remove all the music code and only include music wavs/meta files?
Back to ogg for music. Let's see if it's the custom editor stuff?
Let's see if it's ogg conversion that's breaking assetbundle builds
fixed a bunch of ownership bugs (hopefully)
-stacking items erasing owners
-spltting and restacking erasing owners
removed debug.log from xp earn notification
-fixed alignment of crossbow viewmodel when aiming down sights
fixed not earning xp eating directly from trash piles
no xp from eating raw/burned foods
fix for harvesting not increasing ownership on stacks
potential fix for splitting erasing owners??
barricades no longer unlock at level 200
airfield work backup - loot spawns, doors, barricades and covers
Fixed XP bar staying bug after punch
XP bar punch size is relative to the amount of xp gained
Fixed NRE on item drop without skin
Proper hitscan fix for projectile_protection 1
Define SteamInventoryItem behaviour
office building, carpark, runway LODs/COLs
airfield work backup
Dropped skinned items show the right skin
Fixed weapon skins not showing properly in third person (fucking gooseman)
DoPrepare automatically tags renderers skin0 if untagged - this is majority wanted behaviour
unlockedSkins is redundant
AntiHack.projectile_protection 1 fix(ish)
Quick craft shows amount in queue
Moved upgrade notices closert to the belt bar, less obstructive
RUST-1097 Streamer mode should mask ownership
RUST-1073 PRERELEASE - Voice chat not working after initial use
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup
/main becomes /prerelease
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
Fixed situations where only one player would die when two players killed each other at the same time