33,124 Commits over 4,109 Days - 0.34cph!
Merge from fast_debug_draw (expand character set)
merge from flamejet_optimisation
revert_sprinkler_amount -> main
ghost_sprinklers_fix -> main
Merge from fast_debug_draw
merge from flameturret_optimisation
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siegeweapons_terrain_proxy_fix -> main
Merge from cinematic_lod_convars
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Merge: from profiling_improvements
Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot)
Tests: Took a snapshot on Craggy in Editor
merge from train_prevent_building
Fix ViewmodelLower NRE in workshop submit scene
merge from fonts_fallback
merge from fonts_fallback
merge from fix_junkpile_despawn_delay -> main
merge from fix_optional_protobuf_effect -> main
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Merge from presets_editor/quality
merge from iocounter_settarget_fix
merge from ballista_mountchaining_fix
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merge from playerlights_culling_fix
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merge from train_prevent_building
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Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
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merge from horse2_fixes/handling
merge from horse2_fixes/handling
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editor_losdraw_convars -> main
fixed wrong check stopping consoletoggle params from working
merge from console_history_playerprefs
merge from replicated_convar_warning -> main
merge from fix_write_varuint32 -> main
merge from bike_ragdoll_fixes
Merge from presets_editor/quality