branchrust_reboot/maincancel

38,746 Commits over 4,536 Days - 0.36cph!

3 Months Ago
merge from weaponinfopanel_nrefix
3 Months Ago
▄ ▅▊▊██ ▄▍▊▉ ▉▍▊▋▊▉▊▇▇▄▇▄▅▉▍▊▄▄▌▍▊▋▍▌▋▅▅▄▋▉▇
3 Months Ago
merge from june_hotfix1
3 Months Ago
merge from june_hotfix1
3 Months Ago
merge from june_hotfix1
3 Months Ago
merge from june_hotfix1
3 Months Ago
█▌ ▅▌▋▉ ▇█▆ ▅▍█▉▋ ▌ ▍▄▄█▆ ▆▍█▌▅▉▇▌▊▅▅ ▆▋█▄█ ▉▊█ ▊▊ ▊▌▋ ▄█▉▅▇ ▌▋▍▇▅▌ ▉▇▇ ▋▆▆█▋▅▄ ▊▊▄▋█▇▇▊▋▉ ▉▄▋▋ ▋▍ ▅▉▌▇▆▌▉▊█▄▆▍▆█▆▍▋▋█▋
3 Months Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
3 Months Ago
Adeed sound to helmet and vest bdu set
3 Months Ago
set BDU and ballistic to modern era
3 Months Ago
Metas galore
3 Months Ago
▉▋▉▋▅█▇▅ ▋▍▋▉▌▆▅ ▇▍▅▋▌▅ ▆▄▄▄▊▋▄▊▍▍█▋▅▆▌█▅▊▌▅▇▇▄ ▇▅ ▇█▇ ▌▉▉▍▋▍▇ ▋█▊▉▋▇ ▉▋ ▄▆▌▋▍▆▌▋▉ ▌▋ ▋▍▍ ▋▌▆▆▋▌█ ▇▉▍▅▍
3 Months Ago
merge from m16a2 (empty magazine reload animation)
3 Months Ago
▉▆▅▆▆▋ █▅█▆ ▆▍▉▅▋▄▄▍▊▄▌▋▋▇▌▇▍▌▄▇▅▍▍▄
3 Months Ago
merge from PlayerRigUpdate2
4 Months Ago
round up BDU projectile protection this time without a bunch of random shit changed
4 Months Ago
round up BDU projectile protection
4 Months Ago
█▉▅▊▋ ▄▄▄▆▌█▍
4 Months Ago
Phrase update
4 Months Ago
merge from storepage_industrial
4 Months Ago
Skin bundle update
4 Months Ago
merge from industrial_dlc
4 Months Ago
merge from workshop_legacy_pose_client_fix
4 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
4 Months Ago
▆▍▅▍▋█▋▋▆ ▆▇▋ ▆█▉▊▌▊▆ ▋▉▌▌▌
4 Months Ago
Merge from shelves_fixes
4 Months Ago
M16 higher burst fire rate
4 Months Ago
merge from m16a2
4 Months Ago
merge from discord_plushie (fixes)
4 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
4 Months Ago
Fix ballistic and BDU clothing missing from conveyor filters
4 Months Ago
merge from excavator_light_fix
4 Months Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
4 Months Ago
merge from pool_analyzer_non_caching_methods
4 Months Ago
▌▅▄▇█▋ ▍▄▇▊▇
4 Months Ago
Merge from m16a2
4 Months Ago
merged from tovector3_parse_format_fix
4 Months Ago
▉▍▆▇▅▉▊▍▉▉▄▅▍▄█▇▋▍█▇▉▋▊▍▋▉▅▍▇▅▆▄▉ ▉▆ ▇▌█▇ ▉▊▉▇▍█▊▋█ ▄█▆▋▄▅
4 Months Ago
Merge from M16A2
4 Months Ago
▇ █▍▆▄▅▊█ ▍▌▊█ ▄▍▅▆▉ ▍▊▅▊ ▊▋▌▌▍▆▄▇▋▉█▌▌▅▅▌▋█▄▇█
4 Months Ago
merge from wiretool_cave_fix
4 Months Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
4 Months Ago
Fixed torch attack animations not working on non local players
4 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
4 Months Ago
Fix scientists appearing on roofs
4 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
4 Months Ago
bdu protection pass
4 Months Ago
added m16a2 icon
4 Months Ago
▉ ▅▋▊█▊ ▆▌▊▄ ▅██▆▌█▋█▄▆▌▅▌▅▅
4 Months Ago
m16 3 round burst fire only