33,191 Commits over 4,109 Days - 0.34cph!
seismic detector model, materials and lods with basic prefab setup
Disabling loading from save by default on CraggyIsland
merge from qol_salvaged_hammer_buff
merge from laserdetector_range_fix
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merge from crossbow_flame_scope_fix
merge from qol_mixing_table_hv_ammo
merge from mediumbattery_size
Merge CH47 Scientist NRE Fix -> main
skin approval + twitch drops
merge from mediumbattery_size
merge from waterjug_throw
merge from io_seismic_sensor
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merge from update_when_offscreen_convar
merge from doorcontroller_fixes
Fix formatting not working for bullet/numbered lists for the in-game news
merge from hackweek_renderlod_collapse
Remove translation debug logs
Fixed broken modular car spawn commands
Merge from hackweek_renderlod_collapse
Added ch47event convar, similar to cargoshipevent
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
Remove one more doNonUserSpawn, fix compile
Remove no-longer-used 'non-user-spawn' modular car engine code
Fix in-game news header stretching/squishing
merge from map_perf_improvements2
merge from hackweek_renderlod_collapse
merge from ship_patrol_path_vis
merge from searchlight_fixes
merge from io_seismic_sensor
merge from boombox_toggle_fix
Fixed broken Rowboat prefab
merge from clamp_screen_shake
merge from water_purifier_pickup
merge from hackweek_renderlod_collapse
merge from toggle_inputs_chat
merge from launch_site_lod_culling_fixes
merge from fix_scrapforsale
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merge from wiring_near_vehicles_fix