branchrust_reboot/maincancel

34,753 Commits over 4,474 Days - 0.32cph!

12 Months Ago
merge from new_menu
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merge from new_menu
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merge from new_menu
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merge from phrase_applybutton
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Add -> TryAdd in BuriedItems
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Reduce texture size and/or enable compression on some textures
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merge from new_menu
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merge from new_menu
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new_menu -> main
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Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
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new_menu -> main
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new_menu -> main
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merge from shelves_whitelist
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merge from reported_players_server_command
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merge from metal_detector_dropped_items
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merge from fix_attackheli_headlights
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merge from new_menu
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Merge from mission_tutorial_reset_fix
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merge from new_menu
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Merge from hardcore_refresh
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merge from new_menu
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merge from new_menu
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Merge from decor_rock_pooling
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merge from projectile_jobs
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new_menu -> main
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new_menu -> main
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merge from fogmethod1 (clouds/fog/sky)
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merge from dpv_bone_error
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merge from ambiencezone_nre_fix
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don't serialize shoreVectorTexture
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merge from projectile_jobs
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- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
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merge from new_menu
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merge from new_menu
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merge from new_menu
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Merge from cinematicEntity_fix
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Merge from hardcore_refresh
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merge from new_menu
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new_menu -> main
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merge from new_menu
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Merge from hardcore_refresh
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merge from new_menu
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merge from new_menu 🎉
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wall shelves now only placeable on walls, shocker, I know.
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Merge from gpuinstancefix
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merge from projectile_jobs
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merge from projectile_jobs
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Merge from waterpump_occlusion_fix