133,245 Commits over 4,293 Days - 1.29cph!
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excavator signal computer WIP
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
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2.5x increase in excavator production rate
Watch tower decay, health and craft time tweaks
Table craft price changes - no longer need metal fragments
Fixed missions UI enabled on first open and requiring double click to close
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Merge from SleeperMountingMergePt2
Revert setparent_mounting changes due to issues with mounting vehicles that are parented to something else
T3 techtree changes - MP5 cost and position changes
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TechTreeT2 electricity and car parts progress and fixes
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Steamworks / Steamclient DLL updates
merge from human_ai_combat
split off electricity and car parts from T2 techtree
More snowmobile setup, MountMenuVisible code in BaseMountable, other bits and pieces
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Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
Update head look flag to fix merge conflict
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Merge from SleeperMountingMergePt2
Fix HasMountPoints not working properly on modular vehicles
Set up snowmobile fuel and storage. Added a basic CanBeLooted check to BaseVehicle for vehicles to share. Other snowmobile setup. Set all seats to needsVehicleTick = false.
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.
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Split BaseVehicle back up, with the modified code from the merge
Merge in sleeper_mounting_2
Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge
Fixed vehicle sub-entities doubling up on the client side
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Potential fix for snowball leaked entities