127,190 Commits over 4,109 Days - 1.29cph!
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
added pickaxe animations to the Player animation controller.
Server performance tweaks
Made AI part ticks distribute more evenly between frames
New placement shader and prefabs.
Ironsights now listens to an animation curve called ironsightstrength
Bolt rifle ironsights zoom out after shot
basic torso and materials
Fixed wolf ragdoll having no mesh
basic torso prefab, hopefully this time not empty
Added RagdollInteritable component
Ragdolls now inherit effects attached to the player's model (blood squirts)
Added Skin-Clothing Shader (with alpha testing)
Tweaked player skin
Tweaked basic_torso material
Renamed basic_torso_LOD0 to burlap_shirt
Added burlap shirt item
Added hatchet player deploy / holster anims
Added Icon render scene
Fixed some materials
Added revolver world model
Added barebones of the terrain carving system
Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
Moved the tree billboard generation scene from art branch.
made a bunch of tweaks to the 3rd person bow and hatchet animations
Enforced law & order on the nature assets
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)
added a burlap trousers prefab as requested by the Burlapian gods.
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah)
Protocol++
made a new material for the burlap trousers
Added burlap trousers item
Added blueprints for a bunch of items
Added low grade fuel item
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
changed the rifle running animations so the gun is lower and more natural looking when he runs; added IK events to the prone --> stand animations
Field tree lod billboard textures
Proper billboard import settings, and cleaned up old clutter.
Field tree billboard mats and normalmap meta fix.
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
Ignoring UnityVS.VersionSpecific.dll and meta
Calibrated the LODing on all field trees
Fixed prone being on in player models (!)
Fixed some issues regarding AI system performance
Fixed all sorts of issues with the billboard import settings of the new trees
Added lock item
Added item slot system
Added module: DeployToItem
Added module: ItemSlot
Renamed item hook OnCreated to onCreated
Removed item.name (redundant)
Locks are now a seperate deployable item
protocol++
An icon scene with more intricate rendering/lighting setup.
Should prevent door stacking
Time of Day update to 2.1.1 prerelease 1