127,161 Commits over 4,109 Days - 1.29cph!
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
Missing terrain atlas icon.
Various autospawn tweaks.
Reverting a couple of files that should not have changed.
Fixed transmission interfering with unity std shaders
Changed ST shader default transmission values
Precision issues with g-buffer normal encoding; affected terrain as well
Removed unnecessary Camera.main queries from the grass and decor systems
Added cutoff and tapering values to decor system
reapply sound system migration to furnace, campfire, and c4
Update falloffs before playing a Sound
Don't play footstep effects that we can't see/hear
Client optimizations
merge from main/distantsound
revert merge from main/distant sound to try to fix asset isues on build server
some tweaks to the C4 explosive particle effect
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
optimizing some special fx
tweaked the player animation speeds so they're more in synch with the player movement;
fixed some minor bugs with the 3rd person jumping / landing animations
Added CRC hashing to network packets
Network protocol++
status correclty shows player ping again
Further water shader improvements in preparation of rivers (getting close)
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Added max opacity property to water shaders
Added top tier building components (unbalanced)
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Added option to use elevation, instead of latitude, in AtmosphericBlend
Fixed nametags not rotating to camera