127,157 Commits over 4,109 Days - 1.29cph!
Disabling raknet memory pool (diagnosing)
Fixed kicking not woking properly
Backup before ruining terrain with more rivers.
Fixed single byte messages
Merge fixes + migrate wood gibs to sound system
merge from main/distantsound
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
Don't SpawnAsMapEntity is IsDestroyed
Underwater sound effect + transition sounds
merge from main/underwater
Fixed unable to turn furnaces/ovens on
Run steam self check on server too
No Steam->GetAppBuildId on the server - sadface
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
CRC fragments and packets
Always remove snow from rivers
Fixed some spawn rules that broke with changeset 6269
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
Fixed grade upgrade error
Migrate geiger sounds to sound system and reduce volume
Volume/mix adjustments for some impact sounds
Increase overall volume of in world sounds
Slight increase to max distance on default sound template
improve the bear animations (attacks / walks/ runs)
Prevent rivers from crossing each other
Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
Fixed beachside trees spawning forestside
Fixed some player spawns being inland
Renamed elevation to altitude in atmosblend, for consistency
Wetness masks now optional in std shader's wet layer to free up samplers
Made terrain an optional std shader layer, now more centralized
Added useful std layers to relevant std shaders
Added directional fade to terrain-blend shader where mesh and terrain normals converge
Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup
Tweaked the scale range of some river rocks