reporust_rebootcancel

138,054 Commits over 4,505 Days - 1.28cph!

7 Years Ago
Merge from main
7 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
7 Years Ago
Backup. Light spinner controller LOD fix.
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
protocol++
7 Years Ago
complete rewrite of detonator/pager entities
7 Years Ago
Missing file.
7 Years Ago
More
8 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
8 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
8 Years Ago
Rolling back eac_hashtool to 30746
8 Years Ago
Rolling back eac_hashtool 30746
8 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
8 Years Ago
Backup
8 Years Ago
Cherry picked 31691
8 Years Ago
Fix for quality/player settings
8 Years Ago
More client/render guards
8 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
8 Years Ago
Awful workaround for flyhack false positive from certain palms
8 Years Ago
Subtracting 31686 to prevent insanity
8 Years Ago
Create directories if they're missing during prefab build
8 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
8 Years Ago
Added 4k map save file
8 Years Ago
Merge from streaming branch
8 Years Ago
Cherry picked 31682
8 Years Ago
Fixed client/render errors and warnings on headless server
8 Years Ago
Adjusted clutter palm culling distance
8 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
8 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
8 Years Ago
[D11] Mem profile fixes
8 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
8 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
8 Years Ago
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
8 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
8 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
8 Years Ago
Updated metas with asset bundles
8 Years Ago
Updated game manifest
8 Years Ago
Fall back to non-preprocessed prefabs if file is missing
8 Years Ago
Server fix
8 Years Ago
Merge from new_palm_trees
8 Years Ago
Merge from military_tunnel_lighting_merge
8 Years Ago
Merged from d11_console_version
8 Years Ago
[D11] More PlayFab stats
8 Years Ago
scale values
8 Years Ago
trees density tweaks
8 Years Ago
more work
8 Years Ago
[D11] [Tutorial] Fix for cave collision, Rust Logo material
8 Years Ago
Added prefabs for dynamic monument spawning
8 Years Ago
Catch an error about disabled animators a bit earlier to reduce spam