125,254 Commits over 4,171 Days - 1.25cph!

8 Years Ago
switch compile fixes
8 Years Ago
ai.npc_enable 1 by default
8 Years Ago
Simplified cap mask setup on dye sets; no explicit uv1 or uv2, now automatic via hair collection type Optimized material property desc using shader property ID instead of name; adjusted material copy
8 Years Ago
Viewmodel Clothing fbx files
8 Years Ago
Oak trees / meshes / textures / LOD's / prefabs
8 Years Ago
Added client file cache corruption detection (+ automatic resolution)
8 Years Ago
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8 Years Ago
Fixed animals getting stuck in water / along the shoreline.
8 Years Ago
Merge from main
8 Years Ago
Misc tweaks to probe-ex
8 Years Ago
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
8 Years Ago
backup
8 Years Ago
Patched postprocess stack v2 to work with -warnaserr
8 Years Ago
Disabled postprocess stack v2 player define setter...
8 Years Ago
Added "storage" protocol version Disabled client file cache (test)
8 Years Ago
Fixed pps2 copystd shader guid Added essential pps2 taa shaders to graphics always include list
8 Years Ago
Oak prefab tweaks / textures polish / rebaked billboards
8 Years Ago
Oak colliders
8 Years Ago
Oak resource prefabs
8 Years Ago
Large trees spawn population
8 Years Ago
Removed old dead maple tree
8 Years Ago
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
8 Years Ago
Hapis progress backup
8 Years Ago
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
8 Years Ago
Merge from main
8 Years Ago
fuse box and fuse textures/mats
8 Years Ago
fusebox and fuse models/LODs/COL and prefabs
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
rock vm tweaks
8 Years Ago
backup
8 Years Ago
Hand/arm meshes added to clothing .fbx Added viewmodel clothing prefabs
8 Years Ago
progress backup
8 Years Ago
research
8 Years Ago
merge from main
8 Years Ago
Reworked U22 hill
8 Years Ago
card reader textures/models/LODs/COL and prefabs
8 Years Ago
U22 small monument progress
8 Years Ago
Added support for standalone rendering, w/o actual reflection probe; editor to match / override Added support for conditional directonal ligtht/shadows Added basic shader replacement system Added TOD single-pass probe replacement shaders; tested with sky reflection Fixed skybox material handling Fixed time slicing Fixed inverted winding order Solved remaining problems
8 Years Ago
Merge from reflection-probe-ex
8 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
8 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
8 Years Ago
pilotable ch47
8 Years Ago
skin approval
8 Years Ago
merge from main
8 Years Ago
ch47 destruction, impact damage, servergibs
8 Years Ago
protocol++
8 Years Ago
merge into main
8 Years Ago
Hapis progress
8 Years Ago
compile fix