202,076 Commits over 4,171 Days - 2.02cph!
Tree mat improvements. Island wip.
Standalone concrete barricade prefab.
More batched collider reverse lookup stuff
- Fixed bug causing spawned enemies to reset to Vector3.zero
- Pack SOs now specify min/max spawn "costs"
- Enemies are now spawned randomly within spawn location radius
animation clip effect paths
Removed some legacy network stuff
Added VS
Modified shot selector to handle shots within hit range but require a run
Set of large industrial props greybox'd
- Made enemy SOs for area1 types
- Enemy pack test for Area1 enemies
Batched colliders use the layer of their children
Batched colliders refresh when the physic materials of their children change
Batched colliders refresh when the meshes of their children change
More large industrial props
Weapon slot occupation rules
Weapon slot occupation rules
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
BeforeInspector NestedEditor convenience method and cleanup
started lava court, added temp rocks and greyboxes,. started targets
Ball machines now use spline based ball movement