199,292 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Added a gate for potential duplicate invokations of OnChainBreak event due to UML-revealing loop in the API.
9 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
9 Years Ago
fixed beep truck rear multiple materials issue and rebuilt lod0 prefab
9 Years Ago
Added preview to truck painter
9 Years Ago
Switched material type Optimised decal test
9 Years Ago
Placed everything inside Facepunch.BNet namespace.
9 Years Ago
Renamed Client and Server
9 Years Ago
Debug tool entity selection drop down replaeced with button + GenericMenu with categories
9 Years Ago
Logs can now be chopped into big sticks
9 Years Ago
Added horn effect
9 Years Ago
Renaming.
9 Years Ago
Removed redundant NetworkChannel
9 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
9 Years Ago
Units in combat should now look at their target (not really tested yet due to some other issues).
9 Years Ago
Death flag fix Entity selection improved in AI Debugger Decision logger grouping by DSE log id and decision plan equality
9 Years Ago
Combat NRE fix
9 Years Ago
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9 Years Ago
atmos edit
9 Years Ago
atmos edit
9 Years Ago
atmos edit
9 Years Ago
Decision logger group improvements
9 Years Ago
atmos edit and hunting loop added
9 Years Ago
created city hex blocks max and exported fbx
9 Years Ago
Profile hooks for Agent debug Only selected agent generates log data by default
9 Years Ago
Updated Hatchet throw source
9 Years Ago
Adding method for reflection events
9 Years Ago
Exposed EntityManager budget to inspector DecisionLogGroup fix
9 Years Ago
Actually fixing decision log counts
9 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
9 Years Ago
Test hex road layout and scene
9 Years Ago
FOR FUCK SAKE factory prefab for minimap render
9 Years Ago
Added machine item output process (not tested yet).
9 Years Ago
Debug crap
9 Years Ago
Fix for RUST-911
9 Years Ago
Abilities in GoalPlan BehaviourChains can now filter by available SmartObject Interactions on their prospective targets, during DM
9 Years Ago
AI Designer improvements, data save
9 Years Ago
Don't reserve subscription slots during DM, only when adding the best resulting variant to the BehaviourChain
9 Years Ago
Cleaning up GPV/BC Agent
9 Years Ago
Removing some un-used SmartObject subscription overloads and params
9 Years Ago
No longer reset all SmartObject reservations every tick in EntityManager SmartObject reservation cleanup in BehaviourChain
9 Years Ago
Ignore destroyed entities in UDM filtering just to be safe
9 Years Ago
TakeFromDispenser NRE fix
9 Years Ago
Split Building Goals in to new module Added some basic Social AI modules to humans
9 Years Ago
BehaviourPlanData no longer stores lists of SkillRequirement and ToolType SkillRequirement is a class Desires support ToolTypes
9 Years Ago
Item Craft Desires no longer create Find Item Desires for each of their required crafting ingredients
9 Years Ago
Animals can consume items
9 Years Ago
TakeFromDispenser Unit.Items NRE catch and console warning
9 Years Ago
Potential fix for some SmartObject reservation issues First pass at Player created Desire injection (crafting)
9 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
9 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)