200,682 Commits over 4,171 Days - 2.00cph!
Modal popup hover state fix
satchel charge model, materials and textures
hair movement slimplified and works. need to check see if it breaks instancing. added hair caps under the hair that dont get animation to stop flesh poking out
Fixed revz not default to 1 when client cfg is missing
Remade Zone object in smartobject_test scene, which fixes weird warnings (ty Unity you mentalist)
PositionLerp and BoneFollower no longer conflict with each other on parented entities
Projectiles can be picked up immediately after they hit something
Added non drawing graphic for imageless raycast ui
Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
Added AIModuleSettingsWrapper, holds weight, stored in DecisionMakerParameters and TraitSettings
Removed Weight from Goal and GoalPlan data
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
Fixed layer toggle with no name in F1 tools
TraitSettingsEditor cleanup
Moved gate closing in ECM
Added a downsampled source toggle to our custom bloom; made it 25% faster
Added bloom debug option
Fixed NRE in PlayeProgression
Reorderable unique-ness fix
Builder, attempt to detect freezes
vm f1 grenade drop & attach anim source
Renamed BeforeDebugObject to DebugToolsObject, fixed Instance property
TrySetCurrentGoalPlanVariant stuff
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
Fix use of null m_pVehicle in CFourWheelVehiclePhysics::SetDisableEngine
Automated Linux Build #408
started adding influence maps and debug view of them
Automated Windows Build #408
Automated Linux DS Build #408
Deleting more tree stuff.
Influence maps work a bit more now (still not quite there)
Fixed y being used instead of z when setting grid position
Couple more influence tweaks
How do you like this, silly panda?
Removed 150 more megs of speedtrees we don't need.
Grid position finding is more accurate now
Grid resetting no longer slow as fuck