200,682 Commits over 4,171 Days - 2.00cph!
EntiySettings.GridUpdateRates
Moved grid updates to a tick accumilation setup in EntityManager
Added GridManager Add/Remove
Gid[IntVector2] overload
Group and Social GridUpdateRates overrides
Fixed EntityManager GridManager update routine being broken
Entity destruction/cleanup gate
Entity/EntitySettings to BaseEntity/EntitySettings, base types are abstract
EntityComponents that want to execute Unity's Update must impement ITickable, Entity types can derive from TickableEntity
Fixed bad property drawer in BuildingSettingsEditor
Sesnes.IsPerceivable optimisations
Unit/Entity type perception cache in SensesComponentManager
Fixed bug in AI Debugger (top keks) causing NRE when rendering GPV slots
EntityManager won't tick until GameManager.GameState == Game
Unit derives from TickableEntity
Fixed missing condition in Goto
Debug Tools Object pre-existing in main scene, stores gradient for IM vis
InfluenceGrid.Reset actually works now
Unit collections parented to container in zone
Visual FX cached in a container transform
Added ScreenShake camera effect
Numerous other tidying of object parentage
Moved Machine VFX and VicinityEffect setup to init, not constructors
Shitty building placement FX
Increased timeout minites to 20
Fixed AI debugger not working
Arid biome colors.
Added a headache to myself.
Disabled terrain shader uvmix/far-splats unless pvt is enabled
Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
Scene/prefab save because TOD scattering had a bad sky ref
New tribe create UI WIP
Human prefab updates
Fixed human damage overlay not working
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
- Added SmokeEffect slot to PlayerShip
- pickup panels are now a bit smaller
Tribe creation UI functionality and cleanup
Fixed some issues with the Unit.Wearables API
Added WhiteCat toolkit
FOR FUCK SAKE player prefab added smoke
!A smokes prefab
- Reduced collection/UI range of pickups
Fixed tooltip title being truncated
Disabled grid gizmos by default, toggle on GridManager + DebugTools settings panel
Unity 5.4.0f3, parallel building again
uncommented stuff + merge
FOR FUCK SAKE file cleaning
fixed human male item bone position (dont actually know what was wrong but reexporting and rebuilding fixed it)
Apparently I made changes...
Projectile AH improvements
Network++