200,682 Commits over 4,171 Days - 2.00cph!
TOD_Sampler uses MaterialPropertyBlock, must be added per object rather than refering mateirals
FOR FUCK SAKE more file cleanup
FOR FUCK SAKE buzzsaw model/prefab/mat/trail/particle
Server can broadcast mission termination
UnitPortaitManager profiler hooks
Added ammo type to combat log
Fixed CameraParticleFX.Enable being called every frame by WorldManager+Weather
Fixed a bug in WorldManager.ChangeWeather that cause it to return early and not change audio or invoke weather events
I may not have checked this in....
Fix for RUST-1187
Added a pointlight to airfield antena to increase its visibility
Added influence map data to all units.
Influence Map viewer now allows you to select the group being viewed.
AI Module weight adjustments for all units
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this)
Network++
Changed how armor absorbs damage (so clothing and armor correctly add up)
- WIP save data rework to move to shop stuff
FOR FUCK SAKE rebuild scenes lighting for new unity version
FOR FUCK SAKE rebuild shaderforge material
FOR FUCK SAKE removed shadow on enemy and player particle
FOR FUCK SAKE fix room spawning the wrong gate and rebuild prefab/room
FOR FUCK SAKE fix environment shader
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
FOR FUCK SAKE rebuild factory room prefab
FOR FUCK SAKE file cleaning
FOR FUCK SAKE graphic setting added missing included shader
Refactored some grid stuff and added heat and grass influence maps
added satchel charge
protocol++
Fixed high external walls/gates being placeable in foundations (RUST-41)
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
Cleaned up Agent.TrySetCurrentGoalPlanVariant and made sure player goals are always respected
stab and stone sfx added to anims
Stats and Effects component types renamed for consistency (dropped the Components suffix)
Reimported stats data
skinning sfx added to anim
Fixed rock box stacking exploits (RUST-1145)
Building blocks can be rotated with R as well
Added influence map settings to Fuel To Effect machine process.
fixed explosive rounds dealing almost double explosive damage
Added hurt admin console command (takes amount of damage as parameter)
Bleeding is displayed as total damage that will be applied over the bleeding duration
Bleeding rate is 20 damage per minute
Bleed causing weapons add 20 bleeding per 100 damage that was dealt
satchel charge exhibits beancan behaviour (duds etc)
beancan grenades slightly more expensive
c4 sulfur cost reduced by 20%