201,531 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Selection indicator tweak.
9 Years Ago
Seperated LookAt and FaceTarget into distinct Action types, Expand/Collapse all in DataBrowserTab (GOTY 2034) Increased culling ranges for some layers (units, buildings, world) Refactored UIManager cursor state handling, support for overrides Added a bunch of logic for cursors states in PlayerController Effect "Add Conditions" are evaluated in EffectSettings.CanApply Added BaseBehaviourPlanSettings.CursorOverride field, does what you might expect Added BehaviourExposureTypes enum, cleaned up how we control Player/AI behaviour exposure Fixed some Abilties not being correctly evaulated by the player controller prior to populating the radial menu
9 Years Ago
Disable shadows on unit portait cloned views
9 Years Ago
9 Years Ago
Poolables now use IDestroyEvents
9 Years Ago
TOD
9 Years Ago
Merge
9 Years Ago
More
9 Years Ago
Deleted scene
9 Years Ago
simplified tortoise improved rigging to add a ragdoll, athough it behaves oddly and snaps back to spawn point on death
9 Years Ago
missed from last checkin
9 Years Ago
Added connect options for local/ec2
9 Years Ago
Moving stuff Cave gravel models/Prefabs Cave small rocks prefabs Material tweaks, dressing
9 Years Ago
Fixed line issue with reporter
9 Years Ago
Added new paint test project
9 Years Ago
Debug stuff in network
9 Years Ago
Portait camera post + lighting tweaks People can only hug other humans, not items, buildings etc. UIWidgets reset tweener states on Awake Shader variants Hug doesn't randomise wait Hug has a GoTo (Distance 1) action in the chain (might break shit) Unity 5.4.1 StatManipulator as Definitions boilerplate
9 Years Ago
Portait widget background tweak
9 Years Ago
Fixed an editor bug where debug utility would always steal application focus when selecting a Unit
9 Years Ago
Added destruction handling to stuff.
9 Years Ago
Added lighthouse LODs
9 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
9 Years Ago
Lighthouse collision fixes
9 Years Ago
Spawn tweaks
9 Years Ago
island4 no longer in build list, since it runs like dick
9 Years Ago
9 Years Ago
IntVector2 multiplication floors now, this should prevent out of range errors
9 Years Ago
Shader variant again
9 Years Ago
Projectile cleanup, disabled until use, component check in Combat.PerformRangedAttack
9 Years Ago
Let declined be declined, not accepted (bugfix).
9 Years Ago
Projectile uses deltaTime for elapsed time again
9 Years Ago
Enable Projectile before we fire it Debug fuckery
9 Years Ago
Effects UI exposure pass
9 Years Ago
Movement effect icons
9 Years Ago
Cleaner up GameManager GUI bootstrap when playing directly from a game scene in the editor
9 Years Ago
Entity.Stats.ApplySkillGain only logs to console when the unit is selected for debug
9 Years Ago
Fixed KnowledgeOverlayWidget labels not being properly scaled during init
9 Years Ago
Merged with networkupdates.
9 Years Ago
nuke
9 Years Ago
PlayerController now deals with Knowledge Overlay UI elements via IInteractable
9 Years Ago
Fixed debug tools window sometimes not picking up player selection
9 Years Ago
Added debug log for selected unit when SetDestination breaks due to GetDestination failing
9 Years Ago
backup/progress
9 Years Ago
Cave roots and ivy: texture set/material
9 Years Ago
supressing errors
9 Years Ago
Debug tools senses overlay improvements
9 Years Ago
BestUnitToFormCollectionSelector refactor Added UnitInCollection Condition Animal-HerdMovement AI module tweaks
9 Years Ago
Fixed KnowledgeOverlayWidget not actually filtering out entities that are beyond the max visible distance for the UI to display
9 Years Ago
Added some stuff for herd fleeing
9 Years Ago
Herd fleeing fixes and tweaks