201,534 Commits over 4,171 Days - 2.01cph!
Current value modifiers no longer also modify max value
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
Building privilege is also checked at the construction placement position, not just at the player position
fixed hugging/making love bool transitions in humans
updated trims and textures
Unified DecalDictionary and ParticleDictionary into EffectDictionary
Added support for foliage displacement prints
Added foliage displacement trails to players
Fixed profiler sample mismatch introduced with
16568 (spamming when looking at terrain)
Added F1 menu with FOV slider, defaults to 70 so I'm not ill again
Cam turn speed is halved when zoomed
Renamed Action methos to be more consistent and cleaner
Ok Unity, we won't use Start as a member name in ScriptableObject :|
Started item scriptable objects, ItemDatabase and tools
Fixed server ssao texture format error; now detecting null device
SSAO texture format error to warning
Item DB loading, building list and dic
DebugUtility won't fuck with empty scenes in playmode
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Quick optimization for OBB.Contains
Editor fuckerrrrrrrrrrrrry
UI Manager change modal definitions now at the end of the frame rather than immediately (and made a function that also allow you to do it immediately, if that would ever come up as a use case).
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
Social role defs DSE data restoration
Entity component init order fiddling (renamed enum, made Effects low priority)
SocialActParameters.RoleRequirement MinMaxInt field attributes
Fixed Socials having min and max role requirements of 0, causing bad things to happen
Fixed SocialSettings role requirement validation setting min/max partipcants to 0
Added missing lighthouse files and incremented network++
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
Updated some "perceivability" stats
Collaborations.CanSendRequest improvements, comments and clarity. ??? ?( ?-??)
Fixed Social.Participant FixedArray capcity error spam, improved allocation of SocialParticipant during invitation
Foliage displacement code cleanup
Minor foliage displacement optimizations
BaseEntity.InitializeComponents manually inits Stats first
Combat hit stuff moved around