201,534 Commits over 4,171 Days - 2.01cph!

9 Years Ago
new windows and signs
9 Years Ago
Current value modifiers no longer also modify max value
9 Years Ago
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
9 Years Ago
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
9 Years Ago
CSP character work
9 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
9 Years Ago
Logging for RUST-1174
9 Years Ago
fixed hugging/making love bool transitions in humans
9 Years Ago
updated trims and textures
9 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
9 Years Ago
Added foliage displacement trails to players
9 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
9 Years Ago
Added F1 menu with FOV slider, defaults to 70 so I'm not ill again
9 Years Ago
Cam turn speed is halved when zoomed
9 Years Ago
FOV
9 Years Ago
Renamed Action methos to be more consistent and cleaner
9 Years Ago
Ok Unity, we won't use Start as a member name in ScriptableObject :|
9 Years Ago
progress backup
9 Years Ago
glow_worms models
9 Years Ago
Started item scriptable objects, ItemDatabase and tools
9 Years Ago
Fixed server ssao texture format error; now detecting null device
9 Years Ago
SSAO texture format error to warning
9 Years Ago
Item DB loading, building list and dic
9 Years Ago
Misc editor fuckery
9 Years Ago
DebugUtility won't fuck with empty scenes in playmode
9 Years Ago
AssetListDrawer fuckery
9 Years Ago
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE
9 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
9 Years Ago
atmos music tags changed
9 Years Ago
Quick optimization for OBB.Contains
9 Years Ago
Editor fuckerrrrrrrrrrrrry
9 Years Ago
UI Manager change modal definitions now at the end of the frame rather than immediately (and made a function that also allow you to do it immediately, if that would ever come up as a use case).
9 Years Ago
Renamed a thing
9 Years Ago
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
9 Years Ago
Social role defs DSE data restoration
9 Years Ago
Entity component init order fiddling (renamed enum, made Effects low priority)
9 Years Ago
SocialActParameters.RoleRequirement MinMaxInt field attributes Fixed Socials having min and max role requirements of 0, causing bad things to happen
9 Years Ago
Fixed SocialSettings role requirement validation setting min/max partipcants to 0
9 Years Ago
Added missing lighthouse files and incremented network++
9 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
9 Years Ago
Updated some "perceivability" stats
9 Years Ago
Collaborations.CanSendRequest improvements, comments and clarity. ??? ?( ?-??)
9 Years Ago
More
9 Years Ago
progress backup
9 Years Ago
Fixed Social.Participant FixedArray capcity error spam, improved allocation of SocialParticipant during invitation
9 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
9 Years Ago
BaseEntity.InitializeComponents manually inits Stats first
9 Years Ago
Fixed NREs
9 Years Ago
Combat hit stuff moved around
9 Years Ago
Data fixes