202,068 Commits over 4,171 Days - 2.02cph!

bot
9 Years Ago
Automated OSX Build #530
9 Years Ago
bot
9 Years Ago
Automated Windows Build #530
bot
9 Years Ago
Automated Linux DS Build #530
9 Years Ago
lots of character asset stuff, shader work
9 Years Ago
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9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
9 Years Ago
Fixed connection queue exploit Network++
9 Years Ago
character customisation WIP
9 Years Ago
save
9 Years Ago
Removed deprecated shaders, switched some to built-in
9 Years Ago
Started updating shaders to u5.6 b3
9 Years Ago
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Cleanup
9 Years Ago
Cleanup
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Merged from main
9 Years Ago
Merged from main
9 Years Ago
Merge fix
9 Years Ago
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Removed old AI system
9 Years Ago
reduced shader variants (build times)
9 Years Ago
9 Years Ago
races and ting
9 Years Ago
9 Years Ago
Fixes #54. Removed TransfromVelocity scripts that were heavily affecting performance with many NPCs active. Applying character's overall velocity to the ragdoll's bones instead. Ragdoll movement at spawn not visibly any worse than before (quite possibly better).
9 Years Ago
various fixes
9 Years Ago
fixed bad character save query
9 Years Ago
fixes
9 Years Ago
Fixed null references in AI when character died but wasn't destroyed yet.
9 Years Ago
fixing a bunch of stupid broken shite
9 Years Ago
Netting up NPC inventories + crime spot work
9 Years Ago
Fixed tracer script warnings on server
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bot
9 Years Ago
Automated Windows Build #531
9 Years Ago
wip in-game menu
bot
9 Years Ago
Automated Linux DS Build #531
bot
9 Years Ago
Automated Linux Build #532
bot
9 Years Ago
Automated OSX Build #532
9 Years Ago
Added terrain data serialization Added compression Added caching
9 Years Ago
Flamethrower optimisation
bot
9 Years Ago
Automated Windows Build #532