202,068 Commits over 4,171 Days - 2.02cph!
Automated Windows Build #530
Automated Linux DS Build #530
lots of character asset stuff, shader work
Fixed connection queue exploit
Network++
character customisation WIP
Removed deprecated shaders, switched some to built-in
Started updating shaders to u5.6 b3
reduced shader variants (build times)
Fixes #54. Removed TransfromVelocity scripts that were heavily affecting performance with many NPCs active. Applying character's overall velocity to the ragdoll's bones instead. Ragdoll movement at spawn not visibly any worse than before (quite possibly better).
fixed bad character save query
Fixed null references in AI when character died but wasn't destroyed yet.
fixing a bunch of stupid broken shite
Netting up NPC inventories + crime spot work
Fixed tracer script warnings on server
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Automated Windows Build #531
Automated Linux DS Build #531
Automated Linux Build #532
Added terrain data serialization
Added compression
Added caching
Flamethrower optimisation
Automated Windows Build #532