202,636 Commits over 4,171 Days - 2.02cph!

bot
9 Years Ago
Automated Windows Build #615
9 Years Ago
squad editor wip UI, unit button audio
9 Years Ago
squad editor exit button
9 Years Ago
Added new skins
9 Years Ago
b9
9 Years Ago
added sea edge to new island01
9 Years Ago
Well fed effect kicks in at .9 nutrition instead of .95 Carrots buff nighttime sight by 15%, not all sight
9 Years Ago
Moved TerrainFormer menu item to Tools/
9 Years Ago
Post/TOD tweaks
9 Years Ago
Moved all Desire creation to the new system
9 Years Ago
Lets not edge scroll when playing from editor.
9 Years Ago
Fixed boosting, added new scene
9 Years Ago
footsteps added to sad walk
9 Years Ago
EntityViewPrefab holds ref to source asset directly, not guid... ensured that updating views retain interaction position data etc
9 Years Ago
large hut assets ready to be updated
9 Years Ago
premade formations, squad editor work
9 Years Ago
Fixed boosting, network startup
9 Years Ago
night time ambience
9 Years Ago
error audio when trying to exit squad editor with invalid squad
9 Years Ago
added temp prop max files. tweaked truck_4 so back isnt colourable
9 Years Ago
Added error messages tips when in opponent state and you try and do stuff
9 Years Ago
Building renderer mapping data moved out of BuildingView
9 Years Ago
audio defs can now specify volume, music volume lowered
9 Years Ago
Fix for incorrect combat ability being set as active
9 Years Ago
more of the same
9 Years Ago
Bear footstep cleanup
9 Years Ago
Fixed restart issue
9 Years Ago
more footsteps to walk anims
9 Years Ago
Simplified high external wall occluders; now single face double-sided and removed uv and color channels Added occluder cracks to high external wall wood
9 Years Ago
BuildingVIew/BuildingEditor fixes
9 Years Ago
Updated occluder mat to double sided
bot
9 Years Ago
Automated Windows Build #616
9 Years Ago
Fixed burner visual range, lowered volume of attack mode sound
9 Years Ago
Fixed quit command not found in server console
9 Years Ago
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
9 Years Ago
data setup for buildings
9 Years Ago
Change Combat Ability ability merged into Move Towards Target
9 Years Ago
fixed the data properly this time (hopefully)
9 Years Ago
Improved how we gather and display Blackboard read/writes in editor
9 Years Ago
NRE test unitCollectionView seems necessary.
9 Years Ago
more building updates
9 Years Ago
Fixed bad read keys
9 Years Ago
deer and goat sfx
9 Years Ago
Bear footstep effects drop decals again
9 Years Ago
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
bot
9 Years Ago
Automated Linux Build #617
bot
9 Years Ago
Automated OSX Build #617
9 Years Ago
updating small buiding pelts
bot
9 Years Ago
Automated Windows Build #617
9 Years Ago
UnitViewUtility fixes