254,760 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
10 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
10 Years Ago
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10 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
10 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies
10 Years Ago
Tweaked wall deploy volume thickness
10 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
10 Years Ago
Server physics tweaks
10 Years Ago
10 Years Ago
Triggers created at runtime add themselves to TriggerManager for evaluation. Tweaks
10 Years Ago
WIP Trigger/Condition refactor, effects not working currently but game still functions
10 Years Ago
Updating crossbow source file
10 Years Ago
Removed position check
10 Years Ago
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
10 Years Ago
added new wild west skybox, added shadow mesh
10 Years Ago
fixed some seams seemingly causing seam issues.
10 Years Ago
Pink mouth fix
10 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
10 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)
10 Years Ago
Refactored shot selector, removed almost duplicate struct
10 Years Ago
Overriding the type passed to CreateAsset in in tabs that work with abstract data types (condition, trigger, consideration etc) Added HasAttribute Condition Added EnvironmentalModifier Effect
10 Years Ago
Added Quadautom prefab
10 Years Ago
replaced temp icon
10 Years Ago
Loading screen fix
10 Years Ago
Big chunk of editor cleanup and refactoring mostly around asset list generaton, tab refresh and creation Material organisation in Resources
10 Years Ago
updated male heads with new eyes
10 Years Ago
updated mace icon
10 Years Ago
Updated phrases
10 Years Ago
updated icons added LOD's to crossbow added worldmodel for crossbow
10 Years Ago
Changed how items are loaded (loadtime test)
10 Years Ago
merge from main
10 Years Ago
crossbow third person LOD's + worldmodel
10 Years Ago
Fixed floaty airfield boxes and missing crates
10 Years Ago
Override player aim with where their gun is pointed at (sadly disables headlook networking for now) Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
10 Years Ago
Fixed male player heads not changing
10 Years Ago
Loading tweak
10 Years Ago
texture sizes, missing meta files
10 Years Ago
Async loading test
10 Years Ago
Tagged hits in controller and added check in script
10 Years Ago
updated player skin 1 head with new eyes and materials
10 Years Ago
Fix for selecting incorrect backhand
10 Years Ago
Bootstrap load progress
10 Years Ago
Fix compile error because UnityEditor directive in GameManager (ty resharper) Removed some kinda pointless special handling for quitting the game in the editor.
10 Years Ago
Fixed item filesystem warnings in editor
10 Years Ago
Making high wall admin only until I decide how to play it
10 Years Ago
Wall tweaks
10 Years Ago
Tweaks
10 Years Ago
Pumpjack and Quarry sound tweaks
10 Years Ago
Quick first pass at crossbow sounds
10 Years Ago
fixed nobuild zone size on furnace & refinery lowered valid placement angle