254,760 Commits over 3,990 Days - 2.66cph!
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
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fixed pumpjack giving ore instead of oil
fixed large furnace being able to be placed on foundations
large furnace slightly cheaper
I wonder what would happen if the player and animals didn't have rigid bodies
Tweaked wall deploy volume thickness
Fixed some deployables that should be placeable on foundations being unplaceable
Triggers created at runtime add themselves to TriggerManager for evaluation.
Tweaks
WIP Trigger/Condition refactor, effects not working currently but game still functions
Updating crossbow source file
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
added new wild west skybox, added shadow mesh
fixed some seams seemingly causing seam issues.
Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
Fixed SpawnGroup variance always being 0 (i.e. no variance)
Refactored shot selector, removed almost duplicate struct
Overriding the type passed to CreateAsset in in tabs that work with abstract data types (condition, trigger, consideration etc)
Added HasAttribute Condition
Added EnvironmentalModifier Effect
Big chunk of editor cleanup and refactoring mostly around asset list generaton, tab refresh and creation
Material organisation in Resources
updated male heads with new eyes
updated icons
added LOD's to crossbow
added worldmodel for crossbow
Changed how items are loaded (loadtime test)
crossbow third person LOD's + worldmodel
Fixed floaty airfield boxes and missing crates
Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
Fixed male player heads not changing
texture sizes, missing meta files
Tagged hits in controller and added check in script
updated player skin 1 head with new eyes and materials
Fix for selecting incorrect backhand
Fix compile error because UnityEditor directive in GameManager (ty resharper)
Removed some kinda pointless special handling for quitting the game in the editor.
Fixed item filesystem warnings in editor
Making high wall admin only until I decide how to play it
Pumpjack and Quarry sound tweaks
Quick first pass at crossbow sounds
fixed nobuild zone size on furnace & refinery
lowered valid placement angle