243,912 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab
10 Years Ago
Merged
10 Years Ago
[ultimate_soldier] changed starting loadout
10 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
10 Years Ago
[ultimate_soldier] single room levels no longer crash
10 Years Ago
scene GUID keeps bugging me that it has changed
10 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
10 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
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10 Years Ago
LinuxDS Build 151
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10 Years Ago
Linux Build 237
10 Years Ago
Codelock - temprary debug info into local chat Codelock - temprry flashing light when armed
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10 Years Ago
OSX Build 235
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10 Years Ago
Windows Build 148
10 Years Ago
Fixed a few minor issues with render.SetLocalModelLights and added MATERIAL_LIGHT_ enums
10 Years Ago
added tools>update>phrases Updated phrases
10 Years Ago
Filled in server -> client RPCs Loaded entities now retain their UIDs Cleaned entity slot code Entity slots are now saved properly CodeLock opens numpad if not previously opened Simplified network UID distribution (to the extreme)
10 Years Ago
checking in source files
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10 Years Ago
LinuxDS Build 148
10 Years Ago
This should hopefully make poor Jenkins happy?
10 Years Ago
Time of Day update to 2.3.1 prerelease 4
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10 Years Ago
Linux Build 236
10 Years Ago
Backup commit.
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10 Years Ago
OSX Build 234
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10 Years Ago
Windows Build 147
10 Years Ago
- Fixed another exploit related to downloading restricted files from the server - Fixed plugin_load not loading plugins if no file extension is given - Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
10 Years Ago
Merged with trunk
10 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
10 Years Ago
- Fixed some issues with Units not getting inited properly - Tweaked Deer settings assets and prefabs - Adding a river to the island_large1 map
10 Years Ago
Deer anim and rig fixes
10 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
10 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
10 Years Ago
Forgot to tick box
10 Years Ago
Shit day but worked out how to do Bolt networking!
10 Years Ago
Updated player gesture source
10 Years Ago
Code entry dialog RPC arguments CodeLock menus
10 Years Ago
Added a tiny randomized scale to resources
10 Years Ago
Made forest 6 reach a bit inside the snow biome
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10 Years Ago
VPK Build 120
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10 Years Ago
Linux Build 235
10 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
10 Years Ago
Fixed blueprints sometimes not loading in editor
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10 Years Ago
LinuxDS Build 146
10 Years Ago
Cleaned up protobuffer files Removed a bunch of debug output KeyLock/CodeLock save their codes properly
10 Years Ago
Server compile fixes
10 Years Ago
Toggle lock based on locked/unlocked
10 Years Ago
Locked saved properly
10 Years Ago
Door open/close working Cleaned up building prefab names Removed deployed_door item (now redundant) BaseEntity flags are now networked properly
10 Years Ago
Key crafting, locking, unlocking Fixed battery being craftable
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10 Years Ago
OSX Build 233
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10 Years Ago
Windows Build 146