256,222 Commits over 3,990 Days - 2.68cph!
Updated TOD and WaterUpdate with Andre's magic.
Fixed ironsights not working
Updated vm bow source file
Time of Day update to 2.1.1 prerelease 2
We don't want flying bears just yet Bill!
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
To avoid creating arcs with massive radii I now snap them to a straight line!
Fixed bad param names in anim controllers
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
Groups now spawn with random Y rotations.
GroupController.spawn_unit no longer hardcodes the Y spawn position...
Fixed SingleGameTest's screen.
Fixed SingleGameTest's screen.
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Added "pan" argument to audio playing methods to simulate locational sounds.
Added "pan" argument to audio playing methods to simulate locational sounds.
Updated BiArc straight line detection
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
Got rid of Arc parameterless constructor
Audio source creation location is now modifiable in-editor.
Audio source creation location is now modifiable in-editor.
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
- Renamed UnityController to BaseController.
- Moving UnitAnimation to the Unit's Controller
Removed skin duplicate from human unit view.
Impala updates. Removed duplicate skin variable from HumanUnitView
Moved Unit Skin var to UnitView base classs.
Cleaned up shaders a bit.
Cleaned up shaders a bit.
Re-implemented cabinet screen anti-aliasing.
Re-implemented cabinet screen anti-aliasing.
Corrected game aspect ratios, CRT shader is now additive.
Corrected game aspect ratios, CRT shader is now additive.
Giving continuous collision detection for character movement a try
Closest point on arc is now a lot better. It's calculated rather than approximated.
Tweaked tree bark substance
Ocean prefab updated with correct Ground layer for the seabed
Updated @UnityVS (works with 64bit editor now!)
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Runtime commit, just to make sure we're all running from the same origins.