125,561 Commits over 4,171 Days - 1.25cph!
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Add missing skull material to skin (not used since it's a redirect skin but this should stop any asserts)
Mark skull skin item as hidden so it doesn't appear in the admin item menu
merge from save218 (Staging wipe)
reduced mlrs brokendown time to 10 minutes
fixed being able to load MLRS rockets into rocket launcher
merge from Desert_Military_bases
setup AI respawn triggers on all dwelling prefabs
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merge from desert_military_bases
set more meshes needed for navmesh gen to read/write
increased AI spawn chance
switched all dwelling prefabs to reference scientist npc
merged from Art_Bug_fixes
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merge from Desert_Military_bases
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
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Fixed a small gap in armored door double's hatch
merge from disable_halloween2021
merge from desert_military_bases
Fixed armored door inconsistent hatch LODs behaviour
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo
MLRS sounds (few bits still WIP)
MLRS lighting setup prefab pending final cabin model pass.
MLRS texture progress / Fixed minor issues with the FBX and bakes
Fixed bonkers AO map on wooden doors gibs
Fixed foundation.steps.stone wrong gibs assigned
Blocked double jump through gas station extension ceiling
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Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
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