147,778 Commits over 4,444 Days - 1.39cph!

3 Years Ago
merge from save232 - Staging Wipe
3 Years Ago
Replaced road safety barriers FBXs with prefabs
3 Years Ago
Added road safety barriers
3 Years Ago
reapplied fishing village c + b and bandit town monument changes after 77874 S2P
3 Years Ago
removed the excavator out of CraggyIsland scene (?)
3 Years Ago
merge from main
3 Years Ago
Merge ChairsInsideChairsMerge -> Main
3 Years Ago
Fixed swapseats no longer clearing occupied state on the previously occupied seat
3 Years Ago
Merge ChairsInsideChairs
3 Years Ago
Merge ChairsInsideChairs -> Main
3 Years Ago
Updated MenuUI - removed xmas Updated MenuMenu video
3 Years Ago
merge from qol_dec_22
3 Years Ago
Disabled Xmas dressing at fishing villages, compound, bandit town S2P
3 Years Ago
Disabled xmas tree craft Disabled Icewall craft Disabled Advent craft Revert Burlap sack Reverted Airdrop event
3 Years Ago
Disabled Xmas event Disabled Xmas dungeons
3 Years Ago
Network++ Save++
3 Years Ago
Fixed stretched UVs on the road sign overhead gantry
3 Years Ago
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3 Years Ago
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3 Years Ago
Replaced road sign overhead gantry FBX with the prefab in the ferry terminal scene
3 Years Ago
Added Road Sign Overhead Gantry
3 Years Ago
Elevator door prefab and mesh Set elevator textures to crunch compression
3 Years Ago
Fixed TimeSince ToString not returning the correct value
3 Years Ago
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3 Years Ago
Whoops, compile fix
3 Years Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
4 Years Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
4 Years Ago
BuildingProximity.GetProximity: additional checks added in early December now only run on the server (fix attempt for FPS drop when using building planner)
4 Years Ago
Fixed xmas dungeons not disabling their environment volume trigger when entering the pool on the client
4 Years Ago
merge from dungeon_despawn_fix
4 Years Ago
fixed airdrop timer
4 Years Ago
ClearAllEntitiesInRadius uses Vis.Entities
4 Years Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
4 Years Ago
merge from dungeon_despawn_fix
4 Years Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
4 Years Ago
merge from dungeon_despawn_fix
4 Years Ago
Fixed airdrop not working
4 Years Ago
Optimization: Vector3.Distance -> sqrMagnitude
4 Years Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool
4 Years Ago
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4 Years Ago
Split client & server metrics + compile fixes
4 Years Ago
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4 Years Ago
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4 Years Ago
Disable inheriting network groups on the elevator lift entity
4 Years Ago
Re-enable underground layers for network groups
4 Years Ago
Merge from industrial
4 Years Ago
Fixed combiner showing incorrect IO information in inventory
4 Years Ago
merge from xmas_2022
4 Years Ago
Cherry-pick windmill collider fix