202,070 Commits over 4,171 Days - 2.02cph!

8 Years Ago
data
8 Years Ago
fixes
8 Years Ago
TOD long/lat is in Newport
8 Years Ago
Excluded a bunch of prefabs from being navmesh considered.
8 Years Ago
Building construction logging added to debug window.
8 Years Ago
Scene
8 Years Ago
Fixed UIElement.enabled being set before the state tweener had finished
8 Years Ago
Fixed UIElement.Hide without animation not disabling the component
7 Years Ago
Redid the crafting category widgets so that the damn click sound doesn't play at 100db every single time you run the game.
7 Years Ago
Drag selection tweaks
7 Years Ago
NREfix
7 Years Ago
Added Conditions.CanMountVehicle Added Conditions.IsInVehicle Fixed Ability.MountVehicle ability showing up in the radial for everything Ability.MountVehicle now marked developer only Collaborations code formatting / cleanup
7 Years Ago
Re-enabled collaborations navmesh agent update toggles
7 Years Ago
Container defines its own MaxEntities value, uses attachment point count when container is set to use them
7 Years Ago
ContainerParameters.OnValidate calculates the max entity count if there are any max entity counts defined
7 Years Ago
Actually fixed UIElement.Hide animate skip not disabling the component
7 Years Ago
NRE fix
7 Years Ago
Fixed container.MaxEntities being 0
7 Years Ago
Server build seems to work now
7 Years Ago
Another UIElement fix
7 Years Ago
Biome controls water color Drag selection fuckery
7 Years Ago
Fixed LMB not clearing selection
7 Years Ago
Fixed drag selection eating clicks
7 Years Ago
DataBrowserTab destroys old editors
7 Years Ago
ticked parent on deposit, zero on deposit, use attachment poitns
7 Years Ago
Added reflection probe extension (wip)
7 Years Ago
Fixed ItemContainerParameters Editor. Container now uses one list of entities and item types that can be defined as being a whitelist or blacklist.
7 Years Ago
Added ContainerParameters.DisableTriggersOnDeposit option
7 Years Ago
moved the AP s on craftin table
7 Years Ago
remade crafting view model
7 Years Ago
Fixed reflections, added notes
7 Years Ago
added grass to presapwned items and crafting table
7 Years Ago
Building block conditional model state is now networked (much faster, essentially zero overhead on the client) Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage) Network++
7 Years Ago
Fixed ItemFilterSet not correctly filtering consumable items.
7 Years Ago
Fixed DataBrowserTab editor destruction not using DestroyImmediate
7 Years Ago
Consume From Dispenser requires free right hand
7 Years Ago
NPC issue
7 Years Ago
Biome editor tweaks AI designer destroys old editors
7 Years Ago
More editor cleanup
7 Years Ago
tweak logo
7 Years Ago
Entity:SetModel no longer screws up datacache lock counts when called on CBaseAnimating ents
7 Years Ago
Merge from /main
7 Years Ago
BiomeSettingsEditor fix Island 1 tweaks
7 Years Ago
More island1 polish
7 Years Ago
Fixed build preprocessing stripping certain conditional models from foundations and roofs
7 Years Ago
Possessions should now check if another item can fulfill a requirement when a required item is dropped. Dropping undesired items should now mostly rely on Possessions.
7 Years Ago
Player controller cleanup Moved cheats (god mode, death touch, and new instant build) to Cheat class, which creates console commands on init
7 Years Ago
Fixed cheat cmd formatting
7 Years Ago
art
7 Years Ago
move previous fix in to CBaseAnimating