202,076 Commits over 4,171 Days - 2.02cph!

8 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
8 Years Ago
spit has vertex colours and correct material for visual building
8 Years Ago
can now buy mods at the market
8 Years Ago
missed one
8 Years Ago
Updated Steamworks
8 Years Ago
So much 3rd person stuff I don't even remember it all.
8 Years Ago
Tweaked icon rendering Made schema output to two files (so we don't have to manually delete stuff from the json file) This week's skin approvals
8 Years Ago
unit detail view card mod slot UI now works
8 Years Ago
Items - R - W
8 Years Ago
Scene backup
8 Years Ago
Merged from main
8 Years Ago
mod inventory appears on unit detail card when browsing player owned units
8 Years Ago
Birch trees textures and material
8 Years Ago
audio sting positive
8 Years Ago
merge from main
8 Years Ago
merge from monuments
8 Years Ago
Fixed a bug in which unlocks with a necessity requirement would get unlocked even if the mode wasn't necessity fulfillment. Removed some unnecessary calls to Unlock method. Progression data changes.
8 Years Ago
updated crafting table asset to use AP_xx naming convention
8 Years Ago
BaseEntityRef stores settings, is asbtract. Added UnitRef, EntityRef Added BaseBehaviourSettings.IsDeveloperOnly, which we check in playerController's command evaluation Totally important free camera controls UI thing
8 Years Ago
DepositEntity Machine mode now requires MachineProcess read from blackboard
8 Years Ago
fixed equipping items from containers
8 Years Ago
craftint at table anims
8 Years Ago
crafting table fix
8 Years Ago
crafting anim
8 Years Ago
Building...
8 Years Ago
added keys for all fingers and thumbs on frames 0 7 10 15 22 25 and 30 for animation human_craft_at_table
8 Years Ago
Machine no longer implements IContainer, instead MachineProcess owns an instance of Container Added ContainerParameters class for configuration of generic entity containers, used by Stockpile, ItemContainer and MachineProcess
8 Years Ago
Added GameOverReason value to UI when the game is er... over
8 Years Ago
updating team logo stuff (still not working but not breaking anything ~) tweak career UI (scroll view speed etc)
8 Years Ago
Simplified Container's attachment point system, log error when we couldnt find an attachment point for an entity
8 Years Ago
Fixed NRE in Container
8 Years Ago
Fixed Container not being initialized by Stockpile or ItemContainer
8 Years Ago
Fixed container attachment points array being empty
8 Years Ago
Moved editor shader globals update to WorldManager
8 Years Ago
Fixed consume from cooked corpse playing eat anim before picking up meat
8 Years Ago
Should no longer be possible for buildings to have more registered items than required. Various progression data changes. Fixed Ordered Item selector.
8 Years Ago
More flexible Scientist spawns. Missed one distance to sqr distance convertion Slight improvement to scientist reload on spawn
8 Years Ago
Cars run at the right speed again, but with some physics issues. Going to tweak things.
8 Years Ago
Vehicle physics tweaks
8 Years Ago
Can exit vehicles
8 Years Ago
Shield orientation stuff. Target healthbars visible at a proper distance.
8 Years Ago
Water crap
8 Years Ago
Committing jittery vehicles without smoothing, before I write a new smoothing solution that'll interpolate nicely between ticks
8 Years Ago
Spellcasting bool for weapons. Flagged the staves.
8 Years Ago
Revert water prefab
8 Years Ago
Metabolism spell test. Manifest.
8 Years Ago
Starting equip.
8 Years Ago
New smooth interpolation system for client vehicles, regardless of client tick rate. Some minor issues remaining.
8 Years Ago
Scene spawns & some tweaks.
8 Years Ago
Variable interpolation clock now handles a long wait between ticks, as well as simple latency