125,180 Commits over 4,171 Days - 1.25cph!
cave debug digits added to cave scenes (easier to target bugs that way)
reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave)
scene2prefab caves
Added biome tinting to two-way blend shader (RUST-1342)
optimization pass
adding cave and bucket lift LODs
Fixed possible NRE in entity find commands
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
added mp5
LR300 now craftable
phrases/manifest
protocol++
silencer hides tracers
silencer sound max distance is 40m (was 100m)
tweaked the position of the muzzlebrake / silencer on some of the weapons
First pass at sound occlusion (disabled via audio.occlusion convar for now)
Add ability to fade sounds out when voice limiting instead of stopping them immediately
merge from main/soundocclusion
Fixed error in entity find commands when group is null
Do budgeted sound updates via Update instead of a coroutine
Added parent to entity info
Added find_parent command
Bring FMOD crash prevention delay times up to old values
Quick mp5 gunshots for helk
move serialized properties on SoundOcclusion outside of if CLIENT
Cherry picked blend layer fixes from prerelease
Fixed rare-ish infinite loop in SoundManager
Added industrial prop LODs
Entity find commands return both client and server entities in the editor
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
updated mp5 silenced attack sound
Merging biome tinting changes and motion vector fixes
Destroy entity client instances recursively when a network limited entity changes parenting
Enabled player model, collider and nametag pooling again
Quicker fade out on mp5 voice limiting
Stop extra voices more aggressively when voice limiting
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
adjusted the positioning of the mp5 worldmodel and IK holds
tweaked the size of the silencer attachment ( worldmodel )
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much
tweaked the mp5 viewmodel reload anims
tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
Optimized coarse height slope map generation; now up to 6 times faster on larger maps
Deprecated foliage displacement slope scale bias
Fix sound pitch bug (hopefully, still no reliable local repro on this one)
Small SoundModulation Init optimization
Tweaks to rain particle effect to improve drop frequency and density
Reduced rain shader fill rate by packing related textures
- Added camera worldmodel, LODS, textures & mats
- Now drops camera model instead of burlap sack
Added new shipping containers
Fixed some hit decals not visible (RUST-1351)
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
Updated Water prefab with WaterCollision
Added WaterCollision.GetIgnore for Bounds + GamePhysics path
Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore