202,328 Commits over 4,171 Days - 2.02cph!
Fix the rest of the line ending issues
Fix line endings of language files.
Added basic Bolt networking integration
Added basic Bolt networking integration
Temporarily reverted LuaJIT back to 2.0.0 (let's see if this metatable issue still persists)
Added some extra members to Bounds and added a Bounds property for Entity
Added some extra members to Bounds and added a Bounds property for Entity
Some refactoring of the test game to use Entities instead of naked sprites.
Some refactoring of the test game to use Entities instead of naked sprites.
Added Stage.GetEntities overrides that can specify bounds
Added Stage.GetEntities overrides that can specify bounds
Added a new method to create animations.
Added a new method to create animations.
Cabinets now retain changes made in the inspector.
Cabinets now retain changes made in the inspector.
Hopefully fixed an issue with build_all.sh
Hopefully fixed an issue with build_all.sh
Added possibly redundant exit lines to the end of shell scripts.
Added possibly redundant exit lines to the end of shell scripts.
changed makefiles to use diff mono compiler
changed makefiles to use diff mono compiler
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
Merge branch 'master' into networking
Merge branch 'master' into networking
Removed redundant line from build_all.sh
Removed redundant line from build_all.sh
server spawns a cabinet on MapLoadDone
server spawns a cabinet on MapLoadDone
Switched '{0}' for '#' in animation constructor patterns.
Switched '{0}' for '#' in animation constructor patterns.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Tidied a lot of shit up making road and zone factorties.
Need to keep track of how often generate is called for each road section
Need to generate meshes again making sure that positions are updated properly
Exposed writing and rendering to / from streams in GameBase
Exposed writing and rendering to / from streams in GameBase
added userprefs to gitignore
added userprefs to gitignore