202,311 Commits over 4,171 Days - 2.02cph!
Various cactus prefab adjustments
Added kinematic rigidbodies to all cactus prefabs
Added cacti to decor spawn
End caps now generate meshes.
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
Added custom resource type example.
Added custom resource type example.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Improved the skin on first person arms, and main character model.
Added crosshairs
If context menu has one option, just select it
Show menu option on crosshair if only one option
Show "menu open" on crosshair if multiple options
Show "pickup item" on crosshair if pickup is the only option
Added IK set weight anim events to rock & pickaxe player anims
more .meta changes to player anims
Added player anims to holdtype overlay player controller
Added test caves
Protocol++
Edited wm_rock prefab ( target bone is now l_prop)
Added revolver player anims
Now generates curbs on intersections but it's a bit messy. :(
Items can now override crosshair and use button to show information
Show information and override use when lock is held
Added two secondary materials and textures for skin comparisons.
Fixed pvt bug from hell.. again; deployed reference parallel cpu impl
Fixed pvt pre-pass raymarching wrong near-plane clipping
Refactored pvt code for hot reload friendliness and cleaned up dirtier parts
Raised pvt aniso level to 8 by default
Base pvt pyramids are now compressed
PVT now scales according to quality settings and available vram
Fixing NRE's in dedicated server (Please review these changes @andererandre)
Fixed lock not deploying properly when connected to server
Fixed missing wolf in menu screen
Intersection road segments now have curb meshes. Normals are a bit fucked at times though.
Sort out UV stretching.
added input state so single press input can be checked over network
changed player input command to network pitch and yaw view angles and a 32 bit int for button state
added fps camera instead of thirdperson
added input state so single press input can be checked over network
changed player input command to network pitch and yaw view angles and a 32 bit int for button state
added fps camera instead of thirdperson
added a Reset method to Animation
added a Reset method to Animation
Optimized pvt table textures; now 33% smaller
Tweaked pvt fetch code; now faster and more reliable
Fixed some more pvt hot reloading issues; quick cleanup
PVT is now live on Procedural Map
changed the running + bow animations so that the bow is lowered in a more natural position
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
added Pow and PI to Mathf
added Pow and PI to Mathf
changed which line in game build scripts is colored green
changed which line in game build scripts is colored green
Revert "changed which line in game build scripts is colored green"
This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
Revert "changed which line in game build scripts is colored green"
This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
Wolf corpse now has cloth
Added holdtype anims to player controller