199,772 Commits over 4,140 Days - 2.01cph!

11 Years Ago
Moved editor code to place where editor code should be; ma bad
11 Years Ago
Started lob ball marker, added ape run to volley
11 Years Ago
Use unacknowledged message count to work out if we're congested
zon
11 Years Ago
NPCSteering interests < dangers < obstacles.
11 Years Ago
Should fix item warnings on server load
11 Years Ago
Spawner code formatting/cleanup
zon
11 Years Ago
NPCSteering now ignores obstacles that are part of the NPC's target.
11 Years Ago
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again Restored petur's last parallax tweak in testLevel's terrain mat
11 Years Ago
Generated a new terrain normal atlas; dirt height was bad
11 Years Ago
Networkin boner
zon
11 Years Ago
Slightly increased animal attack range.
11 Years Ago
Another network boner
11 Years Ago
Fixing errors in TestLevel and likely others as well
11 Years Ago
Done a lot on the network entity shit and also started a util for setting up view models.
11 Years Ago
Added assignable icon for placeholder/unused splat slot
11 Years Ago
More network tweaks
11 Years Ago
maxunack convars
11 Years Ago
[war] camera movement, can select and order soldiers to position
11 Years Ago
Lowered default maxunack, multichannel snapshots
11 Years Ago
[war] soldiers can walk diagonally
11 Years Ago
Slow connection tweaks
11 Years Ago
Fleshed out a `GameAPI.Transform` class.
11 Years Ago
merged changes from main
11 Years Ago
Initial version of the dynamic cull grid
11 Years Ago
Persistance works kind of.
11 Years Ago
.
11 Years Ago
Smash changes
11 Years Ago
New transformation stack system implemented, although pretty broken.
11 Years Ago
Fixed sprites being rendered in the wrong position.
11 Years Ago
Fixed lines being rendered with an incorrect rotation.
11 Years Ago
UI Modal work (pause, quit, etc)
11 Years Ago
- Modal state fix. - AI Manager Reset and World Instance removal added when exiting a game
11 Years Ago
Updated anim events for vm rock attacks
11 Years Ago
Cull grid tweaks
zon
11 Years Ago
Merged NPC steering improvements.
11 Years Ago
Added `RectI.GetBounds()` and `RectF.GetBounds()`.
11 Years Ago
Attempting to fix a few issues with the transformation system.
11 Years Ago
Fixed a couple of issues with drawing primitives.
11 Years Ago
Manifest shit added.
11 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
11 Years Ago
added cloud_city environment to unity scene, set up lighting, prefab skybox, created LED shader for inner circle, created emissive maps for blue lights
zon
11 Years Ago
Merged changes from main.
zon
11 Years Ago
Removed short NPCAI time warnings.
11 Years Ago
Fixed more issues with the transformation system.
11 Years Ago
Going home.
11 Years Ago
[racer] New car is working.
11 Years Ago
Merge?
11 Years Ago
Updated salvage axe attack2 hit anim
11 Years Ago
Removed whitebox
11 Years Ago
Added simplified salvage axe idle, updated blends on controller