199,772 Commits over 4,140 Days - 2.01cph!
Moved editor code to place where editor code should be; ma bad
Started lob ball marker, added ape run to volley
Use unacknowledged message count to work out if we're congested
NPCSteering interests < dangers < obstacles.
Should fix item warnings on server load
Spawner code formatting/cleanup
NPCSteering now ignores obstacles that are part of the NPC's target.
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again
Restored petur's last parallax tweak in testLevel's terrain mat
Generated a new terrain normal atlas; dirt height was bad
Slightly increased animal attack range.
Fixing errors in TestLevel and likely others as well
Done a lot on the network entity shit and also started a util for setting up view models.
Added assignable icon for placeholder/unused splat slot
[war] camera movement, can select and order soldiers to position
Lowered default maxunack, multichannel snapshots
[war] soldiers can walk diagonally
Fleshed out a `GameAPI.Transform` class.
Initial version of the dynamic cull grid
Persistance works kind of.
New transformation stack system implemented, although pretty broken.
Fixed sprites being rendered in the wrong position.
Fixed lines being rendered with an incorrect rotation.
UI Modal work (pause, quit, etc)
- Modal state fix.
- AI Manager Reset and World Instance removal added when exiting a game
Updated anim events for vm rock attacks
Merged NPC steering improvements.
Added `RectI.GetBounds()` and `RectF.GetBounds()`.
Attempting to fix a few issues with the transformation system.
Fixed a couple of issues with drawing primitives.
Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
added cloud_city environment to unity scene, set up lighting, prefab skybox, created LED shader for inner circle, created emissive maps for blue lights
Merged changes from main.
Removed short NPCAI time warnings.
Fixed more issues with the transformation system.
[racer] New car is working.
Updated salvage axe attack2 hit anim
Added simplified salvage axe idle, updated blends on controller