199,732 Commits over 4,140 Days - 2.01cph!

11 Years Ago
[war] fixed soldiers not picking up guns
11 Years Ago
Time of Day update to 3.0.0 prerelease 5
11 Years Ago
[war] tweaked gun throwing behaviour
11 Years Ago
Reverted water breaking changes
11 Years Ago
Merge from main
11 Years Ago
Subtracted revert
11 Years Ago
merged changes from main
11 Years Ago
Fixed water writing to depth on Windows
11 Years Ago
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
11 Years Ago
[war] debug text when selecting single soldier
11 Years Ago
[war] can spam right click to give more explicit instructions
10 Years Ago
Fog fix
10 Years Ago
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
10 Years Ago
Experimental raknet bindings
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10 Years Ago
Windows Build
10 Years Ago
Added -fpermissive
10 Years Ago
osx - -Waddress-of-temporary
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10 Years Ago
Linux Build
10 Years Ago
Lets just do it their way
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
Linux Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
TOD and Water Updates
10 Years Ago
Organising Content
10 Years Ago
Bit by bit so plastic doesn't freak out
10 Years Ago
Please don't freak out
10 Years Ago
Let's all be friends
10 Years Ago
More cleanup
10 Years Ago
10 Years Ago
Removed some old TP stuff
10 Years Ago
TOD custom mats/textures tweaked
10 Years Ago
Manifest stuff working properly now I think. Correct prefabs are loaded based on ID.
10 Years Ago
[war] various tweaks
10 Years Ago
Fixed a couple of UI issues caused by assets moving around
10 Years Ago
Unit interaction fixes and some Radial Menu tweaks
10 Years Ago
Unity 5 beta 21
10 Years Ago
Merge from Time of Day
10 Years Ago
Fixed ragdoll errors on u5b21
10 Years Ago
Builder use b21
10 Years Ago
Added `RectF.TransformedBounds()` method.