194,760 Commits over 4,079 Days - 1.99cph!
Tooltip positioning stuff moved to separate component
Talents progress
Item item fire FX fix
Data updates
Toggling grass shadows force-refreshes grass meshes
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
Slight adjustment to Crafting Station.
more weapon definition stuff
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
nav_grid and ai_dormant on by default.
quicker sitting animations
skin approval
Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
sedan collision model for interior
Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
VehicleMovement hits triggers
Filled last frontage gaps
Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
sitting in chair provides 100% comfort
Branched cus I've fucked it
▌▍▍▉▇▆ ▌▍▍▄,, ▉▌▅▉ ▄█▅▉▋▄▋ ▍▆ ▅▌▉▉.. .█▉▉▉ ! ----> ▇▊▇▄ ▆█▆█▍! ▆▄▍█▆█▍▌
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
Improved navigation/steering WIP
Start and end points extend if they can
Frontages are much cleaner.
Merged Opinions, Traits & Beliefs into single Unit.Personality component
Added PersonalityTypeDefinition
NRE Fix
better exploit attempt logging
Added WeaponTypeDefinition.
Moved OpinionTypes to separate class.
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
Fixed penumbra shadows not clearing all overhead when shadow quality below 2
Deleted old command queue debug log UI
Deleted UICmdQueueDebug.CS
NetworkManager wip refactoring for BGQ
rock cliffs simplified colliders, edge grassy bits mockup
Added grass material for grass spawns w/ lower shadow intensity
Restored original overgrowth material to 1.0 shadow intensity
Added Shadow Quality slider to Graphics menu
Fixed thrown weapons and arrows disappearing on impact when hitting entities
Fixed checksum mismatch always clearing world cache on certain platforms
Removed temporary savegame fix for staging servers
Network++
Fixed SpawnHandler wasting frames and causing long ass load times
Fixed bad default quality settings
More refactoring of Beliefs to Opinions, added OpinionTypes, fixed existing data
Added OpinionSettingsEditor
Bone club vm -fixed popping from throw cancel to idle