199,640 Commits over 4,140 Days - 2.01cph!
Item splitter ui
Fixed buttons highlighting when not mouse over
Fixed blueprints initial order/info
deploy / fire / holster animations for the pump shotgun.
NPC steering is now two dimensional.
Fixed warning in standard terrain shader gui
Added back base normal override along with vertical flip toggle (terrainpaint) for testing
Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
Scene updates to reflect SplatOverlay rename
Improved steering interest, danger, and obstacle intensities.
Rendersettings can be stored in court controller prefab and restored when loading a scene as additive
Fixed terrain splat apply to allow arbitrary texture sizes
Switched steering back to 3D.
Fixed AIObstacleMesh collision detection.
Removed duplicated fields from terrain atlas set editor
protocol++
ui tweaks
fixed player preview with new light modes
made health/calories/hydration functional
fixed time using device time
Merging UI Reboot into main
Multi-threaded atlas generator
Fixed RustBuild not always reporting build errors properly
Fixed atlas gen compilation warnings
Fixed base normal map sample in legacy terrain
Fixed net_env being disabled
Removed some unused files from the base project folder
Fixed serverbrowser not working
Fixed leather sleeping bag missing rename dialog
updated radiation to work somewhat properly
[zombies] simplified and improved pathfinding again
Reapplied changeset 5154 to UIScene
Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
[ultimate_soldier] Fixed some exceptions thrown when trying to access `Graphics.Scissor`.
Changed ParentRedirect to AIObstacleRedirect
Strip some unused components from trees if clientside
Unity keeps modifying this
Added spawnable component to loot barrel 2
Made spawn handler log an error if a prefab does not have a spawnable component
Forgot early exit if no spawnable component is present
Fixed corner case in atmospheric blend; pending robustness testing
Merged the `BudgetBoyLine` and `BudgetBoySprite` shaders, fixing Unity batching draw calls that used different shaders out of the original render order.