194,760 Commits over 4,079 Days - 1.99cph!
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adjusting spine blending values to look more natural when running
Entity parenting overhaul (this most likely breaks everything)
wip global background queueing
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
Charger can no longer self target
Switched booster mat to correct shader, added ghost cube
Changed shooter attack anim speed to 2.0
Selected units now play the selected idle anim
Added AE_Attack anim event to Slasher
Setup new Slasher prefab
All Set Destination modes can now specify a desired distance to stop at (previously only some modes exposed this option)
All preexisting actions that didn't previously have access to the distance field have had their distance set to 0 to ensure identical behaviour (newly created actions will default to 1 unit)
Added a new GoToBlackboardPosition(Distance1) so that units placing items don't stand directly on top of the location they are placing their item
island-02 navmesh Zone rebake
island-02 cliffs and forest topology masks update
Food & drink & recipe wip
fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
Health events. IPlayerHealthEventReceiver
Item placement skips rotation placement (rotation is driven by placement parameters)
Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
Going through more UI stuff
adding slasher anims/controller
More character refactor. IVehicleUser etc
player eye offsets correct on mounts
aiming relative to mount
Disabled foliage intensity until we have proper filtering for spot and cube shadows
Cherry picked overgrowth material tweaks
hippo polish and rhino first pass
Overgrowth reduced alpha cutoff