199,605 Commits over 4,140 Days - 2.01cph!
updated the some sound effect names so they match the other weapons
Handle www error when downloading news images
Handle retry connection error when missing server address
Handle ConsoleSystem.Build when passed a null object
Fixed background blur in dev scenes
Fixed steamworks error on shutdown
added lighting gradient colours to court controller for cloud city
Fixed all chat being "text"
Terrain map extension refactor
Reduced RAM usage by making some textures readonly once they're no longer required by the CPU
Reduced RAM usage by never turning biome and topology data into textures
Reduced VRAM usage by compressing the normal map at runtime
Wait two frames between world generation steps to guarantee UI refresh
Hide vital warnings if they're not vital
Show main vitals in inventory menu
`Game.SetStage()` and overloads now return the new stage.
`Text` constructor now accepts a `Vector2F` position rather than `Vector2I`.
Fixed console not receiving input.
Fixed legacyLevel2 not playing for petur
Added control map channel indicator to splat icons
Forgot updated icon metas
Added world seed, size and checksum to system info
created court main and ring shader with colour control, need to add vertex alpha component
More layout width for the info fields in the F1 menu
Added terrain texture Bake replace request dialog
Removed editor checksum debug log
Fixed Steam not shutting down properly.
Scene2Prefab - optionally don't update unchanged scenes
Fixed error when playergui isn't loaded.
Fixed an exception occasionally thrown while assets are loading in the Unity editor.
Included a change that was omitted from the previous commit.
Added 1st pass Ape taunt anim
checking in black male variant head and texture for alex to skin
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
Belt bar selection highlight
Removed ConsoleSystem.ConvarChanged
Updated ConvarWater to use new convar callback
Strip server-only components on client build
Started to unify flee and retreat.
cleaned up skybox texture
Character renders from Toolbag for Mondays review.
Added torch vm lit_deploy source anim
Fixed coroutines yielded by other coroutines starting a frame too late.
[racer] Started working on a post-race stage.
Positions should now sync.
Bunch of terrain texture V2 renames.
Fixed two script class name fuckups
added lods in the file for alex
Tweaks menu - sound + input options, fps graph
Fixed String.ToInt not working as designed
Fixed graphics.quality not changing all quality settings
Updated phrases
Fixed ItemIcon shader being grayscale on OS X
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
Fixed pointless allocations in AISense
Changed AIObstacleRedirect to AISenseRedirect
tweaked lighting values on metal shaders on cloud city
re-exported cloud city court with dust mask map channel set to 1 and added that to shader