194,760 Commits over 4,079 Days - 1.99cph!
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance
Touched all relevant shaders
Fixed flashlight attachment showing gun shadow all over the place
tweaked walk/jog animations
added 3rd person waterbucket animations
added 3rd person camera animation
updated weapon override controllers
▊▊▇▊▋ ▋█▇▌ ▅▊▆ ▉▌▊▉▉▉▋ ▍▄▆ ▌▆▅▉
updated bolt deploy anim export
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
replacing slasher , adding model/mat/texture
Fixed line finding tile bug
Fixed charger issue
Fixed range finding issue
Added height limit
Fixed mission list update on join mission
Updated menu
sebov merge this if you want to setup isLookingAround bool in your walking around
Added Charger prefab, generated portraits
created Charger unit definition files (uses Grabber model prefab for now)
Merge from main / Cherry pick from
22778 (Player model merge)
Deleted Swapper unit files
wip ChargeCombatAction and other charge stuff
A little more work on Crafting Station.
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
cliff_03, cliff_03b models/prefabs
Really early, basic, totally broken framework for a character class refactor.
Some WIP volume settings in the options menu
Exposed Music, Effects and UI volume control
Can mute or double the default volume for each volume control
Fixed broken switch triggers.
Manifest
Inventory alignment fixes.
Loot panels for the chests.
Crafting FX and recipe work.
Stripped keyboard navigation out of the crafting menu, to stop unwanted actions.
Organizing more deployables.
Manifest.
Crafting finish sounds.
Organizing the deployables wip
Proxy players don't need inventory at all, only server and owner do. But at the moment it all gets synced anyway. Working on removing that. Code structure for things on server and owner client but NOT proxy sucks too. Maybe I can do something about that.
Units no longer play the getup animation when seen in the unit portrait manager
Category crash fix
Furnace & campfire loot panels
Item edits
UI code stuff
Last gang member clears correctly when they leave and the gang disbands
Disable What's New screen again for now
Fixed kickid with SteamIDs appending a space to kick reason
Stop fire effect from lingering in a slot if you dragged the burning item to a new slot.
Hooked progress bar up to CraftingQueue.Icon prefab