199,693 Commits over 4,140 Days - 2.01cph!
Skip death screen on join if useless to player
Added ListComponent (like singletoncomponent, but keeps a list of instances)
UI WIP
Updated Ape lose anim source
Updated standard assets to b21
Terrain concept tile updates, and files for underwater stuff.
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
EntityComponents can contain RPCs
Drag and Drop progress
- Debug Unit UI shows Agent attributes (select unit and hit f12)
- Updated TOD
[war] soldiers lose track of targets they cant see anymore
Made Unit Attribute debug a UIWidget in the game UI, toggled in the debug overlay Unit tab
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
Updated Toolbag scene with TENN-15. Char03 final art assets.
Added shaker to main camera, moved minecarts and paths to their own gameobject
TENN-15 test anim scene for Alex.
Lines are now serialized in groups of continuous sequences after culling.
Building skin Tier1 meshes/textures/materials/prefabs
Fixed infinite loop when rendering lines from a stream.
Anim test playblast of TENN-15.
Removal of old playblasts.
Added generic uGUI graph class
Converted FPS graph to uGUI
finished cloud city net mesh and shader
Never strip TOD PP shaders
fixed broken meshes in wild west level, fixed shader on powerup crystals, added new net
Started writing shader for line drawing.
Updated plugins. Testing network player shit.
player preview
item selection
selected item info
item commands
item icon shader
Time of Day update to 3.0.0 prerelease 6
Added lit torch deploy animation
Fixed torch issues (being in unlit position when lit)
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
When scene loads as additive sjybox material gets reset
started on tennis ball mesh, unwrapped. re-exported cloud city fbx, added net to both sides
Shit now spawns in properish.
Experimenting with new ball movement
Phrase updates
Blueprint/Craft UI
Adding a new roof shingle texture, stone shingles this time
- Updated Water
- Added Needs & Modifiers to Unit Debug UI
- Cleaning up SmartObjects a bit
Fixed a couple of behaviour issues
- Fixed SmartObject Triggers not working (Physics option Raycasts Hit Triggers was false)
- Fixed some Building prefab material and structure issues
- Nuked a load of old shaders
Animals now only spawn in the temperate biome.
Improved serverside performance of Player.UniqueID
Player.UniqueID now returns 1 in singleplayer on client too.
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