194,760 Commits over 4,079 Days - 1.99cph!
Fixed issue with graphics settings and custom screen space shadows
Penumbra toggle on point and spot shadows
Slight refactor to deferred shadows to allow penumbra toggle
Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
Nuked unnecessary files
Refactored out and deleted NetworkClient
more BGQ
Save entity position relative to parent entity
Fixed invisible locks on server restart
Disabled blocker search early out in directional pcss due to artifacts
Disabled penumbra shadow filter noise to help with flickering
re-added player y position smoothing
nre fix in NearMountPoint
sound NRE fix
increased size of chair prevent building /deploy volume vertically
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Fixed cooking chance math bug.
More food stuff.
NetworkSyncStats. A spinoff from NPCStats
The beginnings of item trading
adding WIP slasher attack FX
Beliefs is now called Opinions.
Units can now like or dislike particular entities.
People will sometimes go and look at things while wandering with a preference for things they like.
More of the consumables.
Cleaned up some old Rust ones.
Adjusted searchlight and heli light shadow radius
Blackboard can store quaternions
Reenabled rotation support for item placement
Mana is mana, and not temp.
Consumable stuff
Cleanup
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Small tweak to directional penumbra, more softness at base
Added penumbra shadows for sun/moon light (broke cascade blending)
More. Started a sort of stopgap PersistentPlayer class solution.
Consumable sound profiles.
Cherry picked grass changes
Added penumbra shadows for spot and point lights (toggle incoming)
Re-enabled shadow intensity with new custom, alu only dither
Changed material propery order and control for foliage shadow intensity
Manifest
Lotsa audio files
Random other stuff
Fixed black shading spots on grass
Changed grass size to be more realistic
Material tweaks