199,632 Commits over 4,140 Days - 2.01cph!
set ball colours and ball trail colour on cloud city scene
Added Prefab.LoadRandom
Added GameManager.CreatePrefab overloads that take a parent transform
Added RandomDecor class
Made all ICullable components get removed serverside
Moved mushroom prefabs to decor
Added randomized mushrooms to a certain tree prefab (test)
Switched default game to `Mazing`.
removed ball from cloud scene
Actually changed the default game to `Mazing`.
Fixed corner case properly following broader robustness testing
Fixed menu not hiding when creating game in editor
Fixed dialog not swallowing keys
Can escape out of dialogs
Redesigned sleeping bag dialog
Redesigned code lock dialog
Code lock dialog has beeps
Sleeping bag rename dialog selects input area, fills in current value
Added Rust.Application.isQuitting
Hangar building 1 - LODs,collision,prefab scene and some texture tweaks.
Proper item description translations
Fixed translations breaking newlines
Internal builds now target API version `a7cae718-5beb-4d0f-aa76-5b40620ed4a1`.
Removed banner, show game wins
Fixed sleeping bag options not showing if locked by timer
Fixed sleeping bag not renaming is name is long/short
Made spawn in sleeping bag spawn in the right sleeping bag
Fixed sometimes respawning where you died
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
[racer] Added a bar to the side panel to show the relative positions of cars.
tweaked sunshafts and bloom settings to be brighter and more yellow
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects)
Added missing prefab references to prefab scenes
Added second ranomized entrance to radtown_small (test)
Added third game manager (only used for decor if inside the editor)
Fixed all decor having stripped meshes inside the editor
Reverted grass shader delete
Merged NPC steering changes.
set ring rotation to be more gyroscopic
Fixed AIObstacleRedirect merge problem.
Fixed drag icons from belt bar not showing
Fixed belt bar movement on click/drag
Inventory menu selected items get unselected properly
Fixed inventory contents sometimes being all shirts
Optimized inventory network updates when moving +stacking items
Added grass to LegacyLevelTerrain
Added grass to TestLevel because why not
radiation changes back in
[racer] Made it possible to toggle the sidebar, recorded new demo.
Added missing references finder util
Fixed a bunch of missing references
Forgot to check in the updated roof materials for stone roof
Stripped the `Arcade` Unity project to its bare bones.
Basic player shit should sync.
Fixed how AISense handles AIObstacleRedirect.
Experimented with additional compression after graphics serialization.
Increased blueprint scrollwheel sensitivity
Fixed blurry steam avatars
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals
changed light names in both wild west and cloud city courts both to "scene_light"
fixed super glowy net, set to 0.75 on emission on shader
- Added better spawn handling for player tribe
Manual checkin - removed files don't seem to be automatically checked in.
Made rad town placement attempt upper bound more sane
Updated to b21. Updated TOD it should now build!